import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private Timer timer;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
initGUI();
}
public void initGUI(){
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戏");
JMenuItem mi1=new JMenuItem("初级");
mi1.addActionListener(this);
menu1.add(mi1);
menuBar.add(menu1);
b1=new JLabel(bon◆"");
a1=new int[bon];
btn =new JButton("开始");
btn.addActionListener(this);
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
//combo=new JComboBox(new Object[]{"初级","中级","高级"} );
//加监听
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那个位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p.add(p1,BorderLayout.CENTER);
for(int i=0;irow*col;i◆◆){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
contentPane.add(p,BorderLayout.NORTH);
public void go(){
setVisible(true);
public static void main(String[] args){
new ScanLei1("扫雷").go();
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
for(int l=y-1;l=y◆1;l◆◆){
int m=x-1-1;
int n=l-1;
p=1;
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q◆◆){//col--row;
if(((n◆col*q)=(m*col))((n◆col*q)(m◆1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n◆col*q].setText(a[x-1][l]◆"");
a[x-1][l]=10;
btns[n◆col*q].setEnabled(false);
else if(a[x-1][l]==0){
//a[x-1][l]=10;
p=0;
m=x;
if(n-1ncolm-1mcol)
for(int q=0;qrowp==1;q◆◆){
if(a[x◆1][l]!=0a[x◆1][l]!=10){
btns[n◆col*q].setText(a[x◆1][l]◆"");
a[x◆1][l]=10;
else if(a[x◆1][l]==0){
int m=x-1;
int n=y-1-1;
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n◆col*q].setText(a[x][y-1]◆"");
a[x][y-1]=10;
else if(a[x][y-1]==0){
out(a,btns,e,n◆col*q,x,y-1);
m=x-1;
n=y◆1-1;
if(a[x][y◆1]!=0a[x][y◆1]!=10){
btns[n◆col*q].setText(a[x][y◆1]◆"");
a[x][y◆1]=10;
else if(a[x][y◆1]==0){
out(a,btns,e,n◆col*q,x,y◆1);
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初级"){
bon=10;
timer.stop();
b1.setText("10");
btns[i]=new JButton(" ");
this.pack();
btns[i].setText(" ");
btns[i].setEnabled(true);
a[i][j]=0;
}else if(e.getActionCommand()=="中级"){
btns[i]=new JButton(" ");
btns[i].setText("");
}else if(e.getActionCommand()=="高级"){
if(e.getSource()==btn){
timer.start();
//System.out.println(bon);
//清空
//产生随机数
for(int i=0;ibon;i◆◆)
{ int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j◆◆){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
if(j==i){
a1[i]=m;
b1.setText(bon◆"");
//布雷
for(int i=0;ibon;i◆◆){
int x=(a1[i]/col◆1);
int y=(a1[i]%col◆1);
a[x][y]=100;
if(i==0||j==0||i==row◆1||j==col◆1){
for(int i=1;i=row;i◆◆){
for(int j=1;j=col;j◆◆){
if(a[i][j]!=100){
for(int l=j-1;l=j◆1;l◆◆){
if(a[i-1][l]==100){
a[i][j]◆◆;
if(a[i◆1][l]==100){
if(a[i][j-1]==100){
if(a[i][j◆1]==100){
if(e.getSource()==timer)
int t=Integer.parseInt(time);
//System.out.println(t);
}else{
t◆◆;
for(int i=0;icol*row;i◆◆){
if(btns[i].getText()!="★")
int x=i/col◆1;
int y=i%col◆1;
if(e.getSource()==btns[i]a[x][y]==100){
btns[i].setText("★");
btns[i].setEnabled(false);
for(int k=0;kcol*row;k◆◆){
int m1=k/col◆1;
int n1=k%col◆1;
if(a[m1][n1]!=10btns[k].getText()=="★"){
btns[k].setText("*o*");
for(int j=0;jcol*row;j◆◆){
int m=j/col◆1;
int n=j%col◆1;
if(a[m][n]==100){
btns[j].setText("★");
btns[j].setEnabled(false);
a[m][n]=10;
else if(e.getSource()==btns[i]){
out(a,btns,e,i,x,y);
if(a[x][y]!=0a[x][y]!=10){
btns[i].setText(a[x][y]◆"");
}else if(btns[i].getText()=="★"){
class NormoreMouseEvent extends MouseAdapter{
public void mouseClicked(MouseEvent e) {
System.out.println(b);
int x1=i/col◆1;
int y1=i%col◆1;
if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)
b--;
if(b==0){
int flag=0;
int x=j/col◆1;
int y=j%col◆1;
if(a[x][y]==100btns[j].getText()=="★"){
flag◆◆;
if(flag==bon){
b1.setText(b◆"");
}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){
b◆◆;
if(bbon){
else{
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Frame
extends JFrame {
JTextField text;
JLabel nowBomb, setBomb;
int BombNum, BlockNum; // 当前雷数,当前方块数
int rightBomb, restBomb, restBlock; // 找到的地雷数,剩余雷数,剩余方块数
JButton start = new JButton(" 开始 ");
JPanel MenuPamel = new JPanel();
JPanel bombPanel = new JPanel();
Bomb[][] bombButton;
JPanel c;
BorderLayout borderLayout1 = new BorderLayout();
GridLayout gridLayout1 = new GridLayout();
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
jbInit();
catch (Exception exception) {
exception.printStackTrace();
private void jbInit() throws Exception {
c = (JPanel) getContentPane();
setTitle("扫雷");
c.setBackground(Color.WHITE);
MenuPamel.setBackground(Color.GRAY);
c.setLayout(borderLayout1);
setResizable(false);
BombNum = 10;
nowBomb = new JLabel("当前雷数" ◆ ":" ◆ BombNum);
setBomb = new JLabel("设置地雷数");
start.addActionListener(new Frame1_start_actionAdapter(this));
MenuPamel.add(setBomb);
MenuPamel.add(text);
MenuPamel.add(start);
MenuPamel.add(nowBomb);
c.add(MenuPamel, java.awt.BorderLayout.SOUTH);
bombPanel.setLayout(gridLayout1);
gridLayout1.setColumns( (int) Math.sqrt(BlockNum));
gridLayout1.setRows( (int) Math.sqrt(BlockNum));
bombButton = new Bomb[ (int) Math.sqrt(BlockNum)][ (int) Math.sqrt(BlockNum)];
for (int i = 0; i (int) Math.sqrt(BlockNum); i◆◆) {
for (int j = 0; j (int) Math.sqrt(BlockNum); j◆◆) {
bombButton[i][j] = new Bomb(i, j);
//bombButton[i][j].setSize(10, 10);
bombButton[i][j].setForeground(Color.white);
bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this));
bombButton[i][j].addActionListener(new Bomb_actionAdapter(this));
bombPanel.add(bombButton[i][j]);
c.add(bombPanel, java.awt.BorderLayout.CENTER);
startBomb();
/* 开始按钮 */
public void start_actionPerformed(ActionEvent e) {
int num=Integer.parseInt(text.getText().trim());
BombNum = num;
JOptionPane.showMessageDialog(null, "您设置的地雷数太少了,请重设!", "错误",
JOptionPane.ERROR_MESSAGE);
num=10;
else {
JOptionPane.showMessageDialog(null, "您设置的地雷数太多了,请重设!", "错误",
/* 开始,布雷 */
public void startBomb() {
nowBomb.setText("当前雷数" ◆ ":" ◆ BombNum);
bombButton[i][j].isBomb = false;
bombButton[i][j].isClicked = false;
bombButton[i][j].isRight = false;
bombButton[i][j].BombFlag = 0;
bombButton[i][j].setEnabled(true);
bombButton[i][j].setText("");
bombButton[i][j].setForeground(Color.BLUE);
rightBomb = 0;
restBomb = BombNum;
restBlock = BlockNum - BombNum;
for (int i = 0; i BombNum; ) {
int x = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));
int y = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));
if (bombButton[x][y].isBomb != true) {
bombButton[x][y].isBomb = true;
i◆◆;
CountRoundBomb();
/* 计算方块周围雷数 */
public void CountRoundBomb() {
int count = 0;
// 当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
if (bombButton[i][j].isBomb != true) {
if ( (x = 0) (y = 0)
(x ( (int) Math.sqrt(BlockNum)))
(y ( (int) Math.sqrt(BlockNum)))) {
if (bombButton[x][y].isBomb == true) {
count◆◆;
bombButton[i][j].BombRoundCount = count;
/* 是否挖完了所有的雷 */
public void isWin() {
if (bombButton[i][j].isClicked == true) {
restBlock--;
if (rightBomb == BombNum || restBlock == 0) {
JOptionPane.showMessageDialog(this, "您挖完了所有的雷,您胜利了!", "胜利",
JOptionPane.INFORMATION_MESSAGE);
/** 当选中的位置为空,则翻开周围的地图* */
public void isNull(Bomb ClickedButton) {
int i, j;
i = ClickedButton.num_x;
j = ClickedButton.num_y;
if ( ( (x != i) || (y != j)) (x = 0) (y = 0)
if (bombButton[x][y].isBomb == false
bombButton[x][y].isClicked == false
bombButton[x][y].isRight == false) {
turn(bombButton[x][y]);
/* 翻开 */
public void turn(Bomb ClickedButton) {
ClickedButton.setEnabled(false);
ClickedButton.isClicked = true;
if (ClickedButton.BombRoundCount 0) {
ClickedButton.setText(ClickedButton.BombRoundCount ◆ "");
isNull(ClickedButton);
if ( ( (Bomb) e.getSource()).isClicked == false
( (Bomb) e.getSource()).isRight == false) {
if ( ( (Bomb) e.getSource()).isBomb == false) {
turn( ( (Bomb) e.getSource()));
isWin();
if (bombButton[i][j].isBomb == true) {
bombButton[i][j].setText("b");
( (Bomb) e.getSource()).setForeground(Color.RED);
( (Bomb) e.getSource()).setText("X");
Bomb bombSource = (Bomb) e.getSource();
boolean right = SwingUtilities.isRightMouseButton(e);
if ( (right == true) (bombSource.isClicked == false)) {
if (bombSource.BombFlag == 1) {
if (restBomb 0) {
bombSource.setForeground(Color.RED);
bombSource.setText("F");
bombSource.isRight = true;
restBomb--;
bombSource.BombFlag = 0;
restBomb◆◆;
bombSource.setText("Q");
bombSource.isRight = false;
bombSource.setText("");
if (bombSource.isBomb == true) {
rightBomb◆◆;
rightBomb--;
nowBomb.setText("当前雷数" ◆ ":" ◆ restBomb);
public static void main(String[] args) {
Frame frame = new Frame();
frame.setVisible(true);
class Frame1_start_actionAdapter
implements ActionListener {
private Frame adaptee;
Frame1_start_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
adaptee.start_actionPerformed(e);
////////////////////////////
class Bomb
extends JButton {
int num_x, num_y; // 第几号方块
int BombRoundCount; // 周围雷数
boolean isBomb; // 是否为雷
int BombFlag; // 探雷标记
public Bomb(int x, int y) {
num_x = x;
num_y = y;
BombFlag = 0;
isBomb = false;
isClicked = false;
isRight = false;
class Bomb_actionAdapter
Bomb_actionAdapter(Frame adaptee) {
adaptee.actionPerformed(e);
class Bomb_mouseAdapter
extends MouseAdapter {
Bomb_mouseAdapter(Frame adaptee) {
adaptee.mouseClicked(e);
import java.util.Random;
class Min extends JPanel //雷的类
//flag = 0 不是雷 ; flag = 1是雷
private int but,count = 0; //but:哪一个鼠标键被按下去了 count:这个区域周围有多少个雷
private int mx = 0,my = 0,mw = 10; //定义雷的坐标和宽度
public Min() //构造函数
statu = 0;
public Min(int f,int x,int y,int w)
//构造函数
flag = f;
mx = x;
my = y;
mw = w;
public int getFlag(){return flag;}
public int getStatu(){return statu;}
public int getMx(){return mx;}
public int getMy(){return my;}
public int getMw(){return mw;}
public int getCount(){return count;}
public void setFlag(int f){flag = f;}
public void setCount(int c){count = c;}
public void setData(int f,int x,int y,int w,int s)
//传递值
mx = (x-1)*w;
my = (y-1)*w;
mw = w-1;
statu = s;
public int sendKey(int key)
//返回值,如果游戏结束则返回-1
int rtn = 1;
switch(statu)
case 1:
break;
case 0:
rtn = 1;
if(key == 1 statu == 0)
switch(flag)
statu = 1;
rtn = -1;
return rtn;
class DrawPanel extends JPanel
private int i,j;
private int chx = 0,chy = 0; //专门记录坐标x,y的值
public Min board[][] = {
{new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min()},
{new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min()},{new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min()},
};
// 画坐标为ax,ay区域的雷的状态
public void draw(Graphics g,int ax,int ay)
int x,y,w; // 坐标x,y;和宽度:w
int s,c,flag; //状态;雷的个数;
x = board[ax][ay].getMx();
y = board[ax][ay].getMy();
w = board[ax][ay].getMw();
s = board[ax][ay].getStatu();
c = board[ax][ay].getCount();
flag= board[ax][ay].getFlag();
switch(s)
case 0: //没有打开状态
g.setColor(Color.black);
g.fillRect(x,y,w,w);
case 1: //打开状态
g.setColor(Color.blue);
if(c != 0 flag == 0) //此处没有雷
g.setColor(Color.red);
g.drawString(String.valueOf(c),x ◆ cx,y ◆ cy);
if(flag == 1) //此处有雷
g.drawString(" 雷",x ◆ cx,y ◆ cy);
g.setColor(Color.green);
g.drawString(" 旗",x ◆ cx,y ◆ cy);
g.drawString("?",x ◆ cx,y ◆ cy);
default:
// 没有图形器的绘图函数:画出坐标ax,ay的雷的状态和图形
public void draw(int ax,int ay)
Graphics g;
g = this.getGraphics();
draw(g,ax,ay);
public int openNoMin(int ax,int ay)
int i,j;
if(board[ax][ay].getStatu() != 0) return 0; //如果此区域打开了,返回
board[ax][ay].sendKey(1); //如果返回值等于-1,就说明游戏结束
draw(ax,ay);
if(board[ax][ay].getFlag() == 1)
//如果游戏结束,把所有的雷都显示出来
for(i = 1;i=bx;i◆◆)
for(j = 1;j = by;j◆◆)
if(board[i][j].getFlag() == 1)
board[i][j].sendKey(1);
draw(i,j);
return -1;
//如果游戏没有结束
if(board[ax][ay].getCount() 0)
ksum ◆◆;
return 1; //周围有雷,就不用打开周围地区
if(board[ax][ay].getCount() == 0 board[ax][ay].getFlag() == 0)
//周围没有雷,打开周围地区,直到有雷的地区
openNoMin(ax-1,ay-1);openNoMin(ax,ay-1);openNoMin(ax◆1,ay-1);
openNoMin(ax-1,ay ); openNoMin(ax◆1,ay );
openNoMin(ax-1,ay◆1);openNoMin(ax,ay◆1);openNoMin(ax◆1,ay◆1);
return 1;
//计算坐标x,y的周围雷的个数
public int getCount(int ai,int aj)
int sum = 0;
if(board[ai][aj].getFlag() == 1)
return sum;
if(ai1aj1aibxajby)
sum = board[ai-1][aj-1].getFlag()◆ board[ai][aj-1].getFlag()◆ board[ai◆1][aj-1].getFlag()◆
board[ai-1][aj ].getFlag()◆ board[ai◆1][aj ].getFlag()◆
board[ai-1][aj◆1].getFlag()◆ board[ai][aj◆1].getFlag()◆ board[ai◆1][aj◆1].getFlag();
if(ai==1aj==1)
sum = board[ai◆1][aj ].getFlag()◆
board[ai][aj◆1].getFlag()◆ board[ai◆1][aj◆1].getFlag();
if(ai==1aj==by)
sum = board[ai][aj-1].getFlag()◆ board[ai◆1][aj-1].getFlag()◆
board[ai◆1][aj ].getFlag();
if(ai==bxaj==1)
sum = board[ai-1][aj ].getFlag()◆
board[ai-1][aj◆1].getFlag()◆ board[ai][aj◆1].getFlag();
if(ai==bxaj==by)
sum = board[ai-1][aj-1].getFlag()◆ board[ai][aj-1].getFlag()◆
board[ai-1][aj ].getFlag();
if(ai==1aj1ajby)
board[ai◆1][aj ].getFlag()◆
if(ai==bxaj1ajby)
board[ai-1][aj ].getFlag()◆
if(ai1aibxaj==1)
sum = board[ai-1][aj ].getFlag()◆ board[ai◆1][aj ].getFlag()◆
if(ai1aibxaj==by)
board[ai-1][aj ].getFlag()◆ board[ai◆1][aj ].getFlag();
// 传入参数:几列,几行,宽度,雷数
public void initMin(int ax,int ay,int aw,int as)
int k = 1; //表明产生的第几个雷
Random r; //随机数
f = 0; //f=0表示游戏还没有结束
ksum = 0;
bx = ax;
by = ay;
bw = aw;
msum = as;
r = new Random();
//初始化底盘的值
for(i = 1;i = bx;i◆◆)
for(j=1;j=by;j◆◆)
board[i][j].setData(0,i,j,bw,0);
// 随机产生雷
while(k = msum)
i = r.nextInt(bx)◆1;
j = r.nextInt(by)◆1;
if(board[i][j].getFlag() != 1)
board[i][j].setFlag(1);
k◆◆;
// 非雷区的周围有几个雷,初始化其值
board[i][j].setCount(getCount(i,j));
setBackground(Color.white);
repaint();
// 构造函数
public DrawPanel(int ax,int ay,int aw,int as)
initMin(ax,ay,aw,as);
addMouseListener(new MouseAdapter()
public void mousePressed(MouseEvent me)
int r;
if(f != 0) return; //如果游戏结束,返回
chx = me.getX();
chy = me.getY();
if(me.getButton() != 1)
board[chx/bw◆1][chy/bw◆1].sendKey(me.getButton());
draw(chx/bw◆1,chy/bw◆1);
else if(me.getButton() == 1)
if(openNoMin(chx/bw◆1,chy/bw◆1) == -1)
f = 1;
else if ( ksum ◆ msum == bx*by )
);
// 重画所有的图形,包括一些修饰的图形
public void paint(Graphics g)
int x,y,w;
int s;
for(i=1;i=bx;i◆◆)
draw(g,i,j);
if(f == 1)
Font fo = g.getFont();
g.setColor(Color.white);
g.setFont(f);
//g.setSize();
g.setFont(fo);
// 主类和程序的入口
public class Mine extends JFrame implements ActionListener
Container cp = getContentPane();
JButton bt = new JButton("开局");
Label l1 = new Label("列:");
DrawPanel dp = new DrawPanel(x,y,w,sum);
public Mine()
cp.setLayout(null);
cp.add(dp);
cp.add(bt);
cp.add(tf1);
cp.add(l1);
setTitle(" 扫雷");
show();
bt.addActionListener(this);
addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent e)
{System.exit(0);}
public void actionPerformed(ActionEvent e)
if(e.getSource() == bt)
//x = Integer.parseInt(tf1.getText());
dp.initMin(x,y,w,sum);
public static void main(String args[])
new Mine();
import java.util.*;
import java.io.*;
import javax.swing.border.*;
/**
* pTitle:扫雷/p
*
* pDescription:学JAVA以来做的第一个游戏,程序中可能还有些BUG,希望大家提出来供一起探讨,
* 如果要测试记录文件,可以把雷的数量改的少一点,
* pCompany: private /p
* @author cqp
* @version demo
*/
public class shaolei extends JFrame {
/**类的属性和控件实例化*/
ImageIcon ButtonIcon; //按钮的图片;
JMenuBar file = new JMenuBar(); //菜单栏;
JMenu game = new JMenu(); //菜单按钮;
JMenuItem start = new JMenuItem(); //菜单项;
JMenuItem record = new JMenuItem(); //菜单项;
JMenuItem quit = new JMenuItem(); //菜单项;
JMenuItem clearReocrd = new JMenuItem();//菜单项;
JMenu help = new JMenu(); //菜单按钮;
JButton beginBtn = new JButton(); //开始按钮;
JPanel pane = new JPanel(); //雷区面板;
JPanel paneTime = new JPanel(); //记数器所在的面板;
JOptionPane saveRecord = new JOptionPane(); //保存记录对话框;
JTextField timeTally = new JTextField("0"); //时间计数器;
GridLayout gridLayout1 = new GridLayout(); //网格布局;
Timer timer; //线程设施;
int mouseKey=0; //得到鼠标先按下的哪个键,用来判断鼠标是否同时按下了左右键;
int timeCount = 0; //时间计数器;
/**构造方法*/
public shaolei() {
} catch (Exception exception) {
/**界面设置*/
getContentPane().setLayout(null);
this.setJMenuBar(file);
game.setText("游戏");
start.setText("开局");
start.addActionListener(new slFrame_start_actionAdapter(this));
record.setText("排行榜");
record.addActionListener(new slFrame_record_actionAdapter(this));
quit.setText("退出");
quit.addActionListener(new slFrame_quit_actionAdapter(this));
help.setText("帮助");
clearReocrd.setText("清除记录");
clearReocrd.addActionListener(new slFrame_clearReocrd_actionAdapter(this));
landmineTally.setBackground(new Color(0,0,0));
landmineTally.setBorder(BorderFactory.createBevelBorder(1));
landmineTally.setEditable(false);
timeTally.setBackground(new Color(0,0,0));
timeTally.setBorder(BorderFactory.createBevelBorder(0));
timeTally.setEditable(false);
beginBtn.setBorder(BorderFactory.createBevelBorder(0));
beginBtn.addActionListener(new slFrame_beginBtn_actionAdatper(this));
beginBtn.setIcon(createImageIcon("images/laugh.jpg"));
paneTime.setBorder(BorderFactory.createEtchedBorder());
paneTime.setLayout(null);
paneTime.add(landmineTally);
paneTime.add(timeTally);
paneTime.add(beginBtn);
pane.setLayout(gridLayout1);
file.add(game);
file.add(help);
game.add(start);
game.add(record);
game.add(quit);
help.add(clearReocrd);
this.getContentPane().add(pane);
this.getContentPane().add(paneTime);
ActionListener listener = new ActionListener(){ //自定义线程
public void actionPerformed(ActionEvent e){
timeCount◆◆;
timeTally.setText(Integer.toString(timeCount));
timer = new Timer(1000, listener); //增加线程,并每1秒执行一次;
cardsBtn[i] = new JButton();
cardsBtn[i].setText(""); //按钮上的文字去掉;
cardsBtn[i].setBorder(null); //按钮的边框去掉;
pane.add(cardsBtn[i]);
/**主方法*/
shaolei frame = new shaolei();
frame.setTitle("扫雷");
frame.show();
frame.setResizable(false); //不能修改窗体大小
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //点关闭按钮时直
/**自定义方法,用来给按钮增加图片*/
protected static ImageIcon createImageIcon(String path){
java.net.URL imgURL = shaolei.class.getResource(path);
if (imgURL != null) {
return new ImageIcon(imgURL);
} else {
System.err.println("Couldn't find file: " ◆ path);
return null;
/**菜单按钮的事件,开始游戏*/
start(); //初始化;
arithmetic(); //计算雷的位置;
calculate(); //计算雷的分布情况;
timer.start(); //时间线程开始;
/**开始游戏按钮的事件*/
public void beginBtn_mouseClicked(ActionEvent e){
start_actionPerformed(e); //直接调用菜单的事件;
/**自定义方法,游戏从这里开始,方法里对按钮的属性和状态进行初始化;*/
void start(){
timeCount=0; //时间从0开始;
cardsBtn[i].setIcon(null); //清除按钮上的图片;
map.put( Integer.toString(i),Integer.toString(10)); //分布状态全为10,表示为空;
flag_landmine.put( Integer.toString(i),Integer.toString(10)); //标记状态全为10;
cardsBtn[i].removeMouseListener(buttonClick[i]); //去除雷区所有按钮的鼠标事件;
/**自定义方法,用来计算雷的分布位置*/
void arithmetic(){
Calendar time = Calendar.getInstance(); //日历类,得到当前时间;
int leed = time.get(Calendar.SECOND); //得到当前时间的秒;
Random rand = new Random(leed); //把秒数当个随机数的种子;
int tempRand; //临时随机数;
int landmintTally=0; //得到多少雷的计数器;
boolean flag=false; //标记是否重复;
int tempNum;
tempNum = Integer.parseInt(map.get(Integer.toString(tempRand)).toString());
landmine[landmintTally] = Integer.toString(tempRand); //把得到的位置放进字符串;
landmintTally◆◆; //计数器加1;
/**计算雷的分部情况,指一个按钮周围有多少雷;*/
void calculate()
int num; //按钮的状态;
int sum=0; //计数器,计算周围有几颗雷;
left = i-1;
right = i◆1;
cardsBtn[i].setBorder(BorderFactory.createBevelBorder(0)); //设置按钮的边框样式;
buttonClick[i] = new slFrame_button_actionAdatper(this,i); //实例化事件类;
cardsBtn[i].addMouseListener(buttonClick[i]); //给当前按钮添加鼠标事件;
num = Integer.parseInt(map.get(Integer.toString(i)).toString());//得到当前按钮的状态;
continue; //如果这个按钮的状态为雷,跳到下个按钮;
if (i == 0) { //左上角第一颗雷;
num = Integer.parseInt(map.get(Integer.toString(i)).toString());
map.put(Integer.toString(0),Integer.toString(sum)); //把得到的数字放到当前的位置;
sum=0; //计数器清零;
continue; //下个按钮;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
return;
}else{ //除去四周剩下的;
public void button_mouseClicked(MouseEvent e,int i){
int landmineNum = Integer.parseInt(landmineTally.getText().toString()); //所剩的雷数;
int num = Integer.parseInt(map.get(Integer.toString(i)).toString()); //当前按钮的状态;
int flag = Integer.parseInt(flag_landmine.get(Integer.toString(i)).toString());//当前按钮的标记状态;
if (flag == 10){ //如果没有标记,则改为标记状态;
cardsBtn[i].setIcon(ButtonIcon);
landmineTally.setText( Integer.toString(landmineNum - 1) );
completeGame(); //完成游戏;
landmineTally.setText( Integer.toString(landmineNum ◆ 1) );
flag_landmine.put(Integer.toString(i),Integer.toString(10));
cardsBtn[i].setIcon(null);
overGame(i);
}else if (num == 0){ //如果雷数为空
ButtonIcon = createImageIcon("images/0.jpg");
cardsBtn[i].setBorder(null);
ButtonIcon = createImageIcon("images/"◆num◆".jpg");
open(i); //亮开周围的按钮(先判断);
mouseKey = 0;
/**自定义方法,用来判断是否要亮开周围的按钮*/
void open(int i){
int landmineAmount = 0; //实际的雷数;
int flagAmount=0; //标记的雷数;
int landmine_leftUp=0, landmine_up=0, landmine_rightUp=0, landmine_left=0, landmine_right=0,
int flag_leftUp=0, flag_up=0, flag_rightUp=0, flag_left=0, flag_right=0,
if (i 1) landmine_left = Integer.parseInt(map.get(Integer.toString(i-1)).toString());
if (i 1) flag_left = Integer.parseInt(flag_landmine.get(Integer.toString(i-1)).toString());
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