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扫雷java源代码ppt

作者:小编 更新时间:2023-10-04 10:23:09 浏览量:77人看过

java 扫雷源代码

import java.awt.BorderLayout;

import java.awt.Container;

import java.awt.Font;

import java.awt.GridLayout;

import java.awt.Insets;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JMenu;

import javax.swing.JMenuBar;

import javax.swing.JMenuItem;

import javax.swing.JPanel;

import javax.swing.Timer;

public class ScanLei1 extends JFrame implements ActionListener{

private static final long serialVersionUID = 1L;

private Container contentPane;

private JButton btn;

private JButton[] btns;

private JLabel b1;

private Timer timer;

private int bon=10;

private int[][] a;

private int b;

private int[] a1;

public ScanLei1(String title){

super(title);

contentPane=getContentPane();

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

timer =new Timer(1000,(ActionListener) this);

initGUI();

}

public void initGUI(){

b=bon;

JMenuBar menuBar=new JMenuBar();

JMenu menu1=new JMenu("游戏");

JMenuItem mi1=new JMenuItem("初级");

mi1.addActionListener(this);

menu1.add(mi1);

menuBar.add(menu1);

b1=new JLabel(bon◆"");

a1=new int[bon];

btn =new JButton("开始");

btn.addActionListener(this);

btns=new JButton[row*col];

p=new JPanel();

p.setLayout(new BorderLayout());

contentPane.add(p);

//combo=new JComboBox(new Object[]{"初级","中级","高级"} );

//加监听

/*combo.addItemListener(new ItemListener(){

}});*/

p1=new JPanel();

//在那个位置

//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);

p1.add(b1);

p1.add(btn);

p.add(p1,BorderLayout.CENTER);

for(int i=0;irow*col;i◆◆){

btns[i]=new JButton("");

btns[i].setMargin(new Insets(0,0,0,0));

btns[i].addActionListener(this);

btns[i].addMouseListener(new NormoreMouseEvent());

contentPane.add(p,BorderLayout.NORTH);

public void go(){

setVisible(true);

public static void main(String[] args){

new ScanLei1("扫雷").go();

public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){

int p=1;

if(a[x][y]==0){

a[x][y]=10;

for(int l=y-1;l=y◆1;l◆◆){

int m=x-1-1;

int n=l-1;

p=1;

if(n-1ncolm-1mrow)

{

for(int q=0;qrowp==1;q◆◆){//col--row;

if(((n◆col*q)=(m*col))((n◆col*q)(m◆1)*col)){

if(a[x-1][l]!=0a[x-1][l]!=10){

btns[n◆col*q].setText(a[x-1][l]◆"");

a[x-1][l]=10;

btns[n◆col*q].setEnabled(false);

else if(a[x-1][l]==0){

//a[x-1][l]=10;

p=0;

m=x;

if(n-1ncolm-1mcol)

for(int q=0;qrowp==1;q◆◆){

if(a[x◆1][l]!=0a[x◆1][l]!=10){

btns[n◆col*q].setText(a[x◆1][l]◆"");

a[x◆1][l]=10;

else if(a[x◆1][l]==0){

int m=x-1;

int n=y-1-1;

if(a[x][y-1]!=0a[x][y-1]!=10){

btns[n◆col*q].setText(a[x][y-1]◆"");

a[x][y-1]=10;

else if(a[x][y-1]==0){

out(a,btns,e,n◆col*q,x,y-1);

m=x-1;

n=y◆1-1;

if(a[x][y◆1]!=0a[x][y◆1]!=10){

btns[n◆col*q].setText(a[x][y◆1]◆"");

a[x][y◆1]=10;

else if(a[x][y◆1]==0){

out(a,btns,e,n◆col*q,x,y◆1);

public void actionPerformed(ActionEvent e) {

if(e.getActionCommand()=="初级"){

bon=10;

timer.stop();

b1.setText("10");

btns[i]=new JButton(" ");

this.pack();

btns[i].setText(" ");

btns[i].setEnabled(true);

a[i][j]=0;

}else if(e.getActionCommand()=="中级"){

btns[i]=new JButton(" ");

btns[i].setText("");

}else if(e.getActionCommand()=="高级"){

if(e.getSource()==btn){

timer.start();

//System.out.println(bon);

//清空

//产生随机数

for(int i=0;ibon;i◆◆)

{ int p=1;

int m=(int)(Math.random()*row*col);

while(p==1){

int l=1;

int j;

for( j=0;jil==1;j◆◆){

if(a1[j]==m){

m=(int)(Math.random()*row*col);

l=0;

if(j==i){

a1[i]=m;

b1.setText(bon◆"");

//布雷

for(int i=0;ibon;i◆◆){

int x=(a1[i]/col◆1);

int y=(a1[i]%col◆1);

a[x][y]=100;

if(i==0||j==0||i==row◆1||j==col◆1){

for(int i=1;i=row;i◆◆){

for(int j=1;j=col;j◆◆){

if(a[i][j]!=100){

for(int l=j-1;l=j◆1;l◆◆){

if(a[i-1][l]==100){

a[i][j]◆◆;

if(a[i◆1][l]==100){

if(a[i][j-1]==100){

if(a[i][j◆1]==100){

if(e.getSource()==timer)

int t=Integer.parseInt(time);

//System.out.println(t);

}else{

t◆◆;

for(int i=0;icol*row;i◆◆){

if(btns[i].getText()!="★")

int x=i/col◆1;

int y=i%col◆1;

if(e.getSource()==btns[i]a[x][y]==100){

btns[i].setText("★");

btns[i].setEnabled(false);

for(int k=0;kcol*row;k◆◆){

int m1=k/col◆1;

int n1=k%col◆1;

if(a[m1][n1]!=10btns[k].getText()=="★"){

btns[k].setText("*o*");

for(int j=0;jcol*row;j◆◆){

int m=j/col◆1;

int n=j%col◆1;

if(a[m][n]==100){

btns[j].setText("★");

btns[j].setEnabled(false);

a[m][n]=10;

else if(e.getSource()==btns[i]){

out(a,btns,e,i,x,y);

if(a[x][y]!=0a[x][y]!=10){

btns[i].setText(a[x][y]◆"");

}else if(btns[i].getText()=="★"){

class NormoreMouseEvent extends MouseAdapter{

public void mouseClicked(MouseEvent e) {

System.out.println(b);

int x1=i/col◆1;

int y1=i%col◆1;

if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)

b--;

if(b==0){

int flag=0;

int x=j/col◆1;

int y=j%col◆1;

if(a[x][y]==100btns[j].getText()=="★"){

flag◆◆;

if(flag==bon){

b1.setText(b◆"");

}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){

b◆◆;

if(bbon){

else{

扫雷java源代码

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class Frame

extends JFrame {

JTextField text;

JLabel nowBomb, setBomb;

int BombNum, BlockNum; // 当前雷数,当前方块数

int rightBomb, restBomb, restBlock; // 找到的地雷数,剩余雷数,剩余方块数

JButton start = new JButton(" 开始 ");

JPanel MenuPamel = new JPanel();

JPanel bombPanel = new JPanel();

Bomb[][] bombButton;

JPanel c;

BorderLayout borderLayout1 = new BorderLayout();

GridLayout gridLayout1 = new GridLayout();

public Frame() {

try {

setDefaultCloseOperation(EXIT_ON_CLOSE);

jbInit();

catch (Exception exception) {

exception.printStackTrace();

private void jbInit() throws Exception {

c = (JPanel) getContentPane();

setTitle("扫雷");

c.setBackground(Color.WHITE);

MenuPamel.setBackground(Color.GRAY);

c.setLayout(borderLayout1);

setResizable(false);

BombNum = 10;

nowBomb = new JLabel("当前雷数" ◆ ":" ◆ BombNum);

setBomb = new JLabel("设置地雷数");

start.addActionListener(new Frame1_start_actionAdapter(this));

MenuPamel.add(setBomb);

MenuPamel.add(text);

MenuPamel.add(start);

MenuPamel.add(nowBomb);

c.add(MenuPamel, java.awt.BorderLayout.SOUTH);

bombPanel.setLayout(gridLayout1);

gridLayout1.setColumns( (int) Math.sqrt(BlockNum));

gridLayout1.setRows( (int) Math.sqrt(BlockNum));

bombButton = new Bomb[ (int) Math.sqrt(BlockNum)][ (int) Math.sqrt(BlockNum)];

for (int i = 0; i (int) Math.sqrt(BlockNum); i◆◆) {

for (int j = 0; j (int) Math.sqrt(BlockNum); j◆◆) {

bombButton[i][j] = new Bomb(i, j);

//bombButton[i][j].setSize(10, 10);

bombButton[i][j].setForeground(Color.white);

bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this));

bombButton[i][j].addActionListener(new Bomb_actionAdapter(this));

bombPanel.add(bombButton[i][j]);

c.add(bombPanel, java.awt.BorderLayout.CENTER);

startBomb();

/* 开始按钮 */

public void start_actionPerformed(ActionEvent e) {

int num=Integer.parseInt(text.getText().trim());

BombNum = num;

JOptionPane.showMessageDialog(null, "您设置的地雷数太少了,请重设!", "错误",

JOptionPane.ERROR_MESSAGE);

num=10;

else {

JOptionPane.showMessageDialog(null, "您设置的地雷数太多了,请重设!", "错误",

/* 开始,布雷 */

public void startBomb() {

nowBomb.setText("当前雷数" ◆ ":" ◆ BombNum);

bombButton[i][j].isBomb = false;

bombButton[i][j].isClicked = false;

bombButton[i][j].isRight = false;

bombButton[i][j].BombFlag = 0;

bombButton[i][j].setEnabled(true);

bombButton[i][j].setText("");

bombButton[i][j].setForeground(Color.BLUE);

rightBomb = 0;

restBomb = BombNum;

restBlock = BlockNum - BombNum;

for (int i = 0; i BombNum; ) {

int x = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));

int y = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));

if (bombButton[x][y].isBomb != true) {

bombButton[x][y].isBomb = true;

i◆◆;

CountRoundBomb();

/* 计算方块周围雷数 */

public void CountRoundBomb() {

int count = 0;

// 当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数

if (bombButton[i][j].isBomb != true) {

if ( (x = 0) (y = 0)

(x ( (int) Math.sqrt(BlockNum)))

(y ( (int) Math.sqrt(BlockNum)))) {

if (bombButton[x][y].isBomb == true) {

count◆◆;

bombButton[i][j].BombRoundCount = count;

/* 是否挖完了所有的雷 */

public void isWin() {

if (bombButton[i][j].isClicked == true) {

restBlock--;

if (rightBomb == BombNum || restBlock == 0) {

JOptionPane.showMessageDialog(this, "您挖完了所有的雷,您胜利了!", "胜利",

JOptionPane.INFORMATION_MESSAGE);

/** 当选中的位置为空,则翻开周围的地图* */

public void isNull(Bomb ClickedButton) {

int i, j;

i = ClickedButton.num_x;

j = ClickedButton.num_y;

if ( ( (x != i) || (y != j)) (x = 0) (y = 0)

if (bombButton[x][y].isBomb == false

bombButton[x][y].isClicked == false

bombButton[x][y].isRight == false) {

turn(bombButton[x][y]);

/* 翻开 */

public void turn(Bomb ClickedButton) {

ClickedButton.setEnabled(false);

ClickedButton.isClicked = true;

if (ClickedButton.BombRoundCount 0) {

ClickedButton.setText(ClickedButton.BombRoundCount ◆ "");

isNull(ClickedButton);

if ( ( (Bomb) e.getSource()).isClicked == false

( (Bomb) e.getSource()).isRight == false) {

if ( ( (Bomb) e.getSource()).isBomb == false) {

turn( ( (Bomb) e.getSource()));

isWin();

if (bombButton[i][j].isBomb == true) {

bombButton[i][j].setText("b");

( (Bomb) e.getSource()).setForeground(Color.RED);

( (Bomb) e.getSource()).setText("X");

Bomb bombSource = (Bomb) e.getSource();

boolean right = SwingUtilities.isRightMouseButton(e);

if ( (right == true) (bombSource.isClicked == false)) {

if (bombSource.BombFlag == 1) {

if (restBomb 0) {

bombSource.setForeground(Color.RED);

bombSource.setText("F");

bombSource.isRight = true;

restBomb--;

bombSource.BombFlag = 0;

restBomb◆◆;

bombSource.setText("Q");

bombSource.isRight = false;

bombSource.setText("");

if (bombSource.isBomb == true) {

rightBomb◆◆;

rightBomb--;

nowBomb.setText("当前雷数" ◆ ":" ◆ restBomb);

public static void main(String[] args) {

Frame frame = new Frame();

frame.setVisible(true);

class Frame1_start_actionAdapter

implements ActionListener {

private Frame adaptee;

Frame1_start_actionAdapter(Frame adaptee) {

this.adaptee = adaptee;

adaptee.start_actionPerformed(e);

////////////////////////////

class Bomb

extends JButton {

int num_x, num_y; // 第几号方块

int BombRoundCount; // 周围雷数

boolean isBomb; // 是否为雷

int BombFlag; // 探雷标记

public Bomb(int x, int y) {

num_x = x;

num_y = y;

BombFlag = 0;

isBomb = false;

isClicked = false;

isRight = false;

class Bomb_actionAdapter

Bomb_actionAdapter(Frame adaptee) {

adaptee.actionPerformed(e);

class Bomb_mouseAdapter

extends MouseAdapter {

Bomb_mouseAdapter(Frame adaptee) {

adaptee.mouseClicked(e);

悬赏100元钱.注释一个java扫雷游戏源代码,就是把每行的意思写到后面就可以了!在线等.

import java.util.Random;

class Min extends JPanel //雷的类

//flag = 0 不是雷 ; flag = 1是雷

private int but,count = 0; //but:哪一个鼠标键被按下去了 count:这个区域周围有多少个雷

private int mx = 0,my = 0,mw = 10; //定义雷的坐标和宽度

public Min() //构造函数

statu = 0;

public Min(int f,int x,int y,int w)

//构造函数

flag = f;

mx = x;

my = y;

mw = w;

public int getFlag(){return flag;}

public int getStatu(){return statu;}

public int getMx(){return mx;}

public int getMy(){return my;}

public int getMw(){return mw;}

public int getCount(){return count;}

public void setFlag(int f){flag = f;}

public void setCount(int c){count = c;}

public void setData(int f,int x,int y,int w,int s)

//传递值

mx = (x-1)*w;

my = (y-1)*w;

mw = w-1;

statu = s;

public int sendKey(int key)

//返回值,如果游戏结束则返回-1

int rtn = 1;

switch(statu)

case 1:

break;

case 0:

rtn = 1;

if(key == 1 statu == 0)

switch(flag)

statu = 1;

rtn = -1;

return rtn;

class DrawPanel extends JPanel

private int i,j;

private int chx = 0,chy = 0; //专门记录坐标x,y的值

public Min board[][] = {

{new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min()},

{new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min()},{new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min(),new Min()},

};

// 画坐标为ax,ay区域的雷的状态

public void draw(Graphics g,int ax,int ay)

int x,y,w; // 坐标x,y;和宽度:w

int s,c,flag; //状态;雷的个数;

x = board[ax][ay].getMx();

y = board[ax][ay].getMy();

w = board[ax][ay].getMw();

s = board[ax][ay].getStatu();

c = board[ax][ay].getCount();

flag= board[ax][ay].getFlag();

switch(s)

case 0: //没有打开状态

g.setColor(Color.black);

g.fillRect(x,y,w,w);

case 1: //打开状态

g.setColor(Color.blue);

if(c != 0 flag == 0) //此处没有雷

g.setColor(Color.red);

g.drawString(String.valueOf(c),x ◆ cx,y ◆ cy);

if(flag == 1) //此处有雷

g.drawString(" 雷",x ◆ cx,y ◆ cy);

g.setColor(Color.green);

g.drawString(" 旗",x ◆ cx,y ◆ cy);

g.drawString("?",x ◆ cx,y ◆ cy);

default:

// 没有图形器的绘图函数:画出坐标ax,ay的雷的状态和图形

public void draw(int ax,int ay)

Graphics g;

g = this.getGraphics();

draw(g,ax,ay);

public int openNoMin(int ax,int ay)

int i,j;

if(board[ax][ay].getStatu() != 0) return 0; //如果此区域打开了,返回

board[ax][ay].sendKey(1); //如果返回值等于-1,就说明游戏结束

draw(ax,ay);

if(board[ax][ay].getFlag() == 1)

//如果游戏结束,把所有的雷都显示出来

for(i = 1;i=bx;i◆◆)

for(j = 1;j = by;j◆◆)

if(board[i][j].getFlag() == 1)

board[i][j].sendKey(1);

draw(i,j);

return -1;

//如果游戏没有结束

if(board[ax][ay].getCount() 0)

ksum ◆◆;

return 1; //周围有雷,就不用打开周围地区

if(board[ax][ay].getCount() == 0 board[ax][ay].getFlag() == 0)

//周围没有雷,打开周围地区,直到有雷的地区

openNoMin(ax-1,ay-1);openNoMin(ax,ay-1);openNoMin(ax◆1,ay-1);

openNoMin(ax-1,ay ); openNoMin(ax◆1,ay );

openNoMin(ax-1,ay◆1);openNoMin(ax,ay◆1);openNoMin(ax◆1,ay◆1);

return 1;

//计算坐标x,y的周围雷的个数

public int getCount(int ai,int aj)

int sum = 0;

if(board[ai][aj].getFlag() == 1)

return sum;

if(ai1aj1aibxajby)

sum = board[ai-1][aj-1].getFlag()◆ board[ai][aj-1].getFlag()◆ board[ai◆1][aj-1].getFlag()◆

board[ai-1][aj ].getFlag()◆ board[ai◆1][aj ].getFlag()◆

board[ai-1][aj◆1].getFlag()◆ board[ai][aj◆1].getFlag()◆ board[ai◆1][aj◆1].getFlag();

if(ai==1aj==1)

sum = board[ai◆1][aj ].getFlag()◆

board[ai][aj◆1].getFlag()◆ board[ai◆1][aj◆1].getFlag();

if(ai==1aj==by)

sum = board[ai][aj-1].getFlag()◆ board[ai◆1][aj-1].getFlag()◆

board[ai◆1][aj ].getFlag();

if(ai==bxaj==1)

sum = board[ai-1][aj ].getFlag()◆

board[ai-1][aj◆1].getFlag()◆ board[ai][aj◆1].getFlag();

if(ai==bxaj==by)

sum = board[ai-1][aj-1].getFlag()◆ board[ai][aj-1].getFlag()◆

board[ai-1][aj ].getFlag();

if(ai==1aj1ajby)

board[ai◆1][aj ].getFlag()◆

if(ai==bxaj1ajby)

board[ai-1][aj ].getFlag()◆

if(ai1aibxaj==1)

sum = board[ai-1][aj ].getFlag()◆ board[ai◆1][aj ].getFlag()◆

if(ai1aibxaj==by)

board[ai-1][aj ].getFlag()◆ board[ai◆1][aj ].getFlag();

// 传入参数:几列,几行,宽度,雷数

public void initMin(int ax,int ay,int aw,int as)

int k = 1; //表明产生的第几个雷

Random r; //随机数

f = 0; //f=0表示游戏还没有结束

ksum = 0;

bx = ax;

by = ay;

bw = aw;

msum = as;

r = new Random();

//初始化底盘的值

for(i = 1;i = bx;i◆◆)

for(j=1;j=by;j◆◆)

board[i][j].setData(0,i,j,bw,0);

// 随机产生雷

while(k = msum)

i = r.nextInt(bx)◆1;

j = r.nextInt(by)◆1;

if(board[i][j].getFlag() != 1)

board[i][j].setFlag(1);

k◆◆;

// 非雷区的周围有几个雷,初始化其值

board[i][j].setCount(getCount(i,j));

setBackground(Color.white);

repaint();

// 构造函数

public DrawPanel(int ax,int ay,int aw,int as)

initMin(ax,ay,aw,as);

addMouseListener(new MouseAdapter()

public void mousePressed(MouseEvent me)

int r;

if(f != 0) return; //如果游戏结束,返回

chx = me.getX();

chy = me.getY();

if(me.getButton() != 1)

board[chx/bw◆1][chy/bw◆1].sendKey(me.getButton());

draw(chx/bw◆1,chy/bw◆1);

else if(me.getButton() == 1)

if(openNoMin(chx/bw◆1,chy/bw◆1) == -1)

f = 1;

else if ( ksum ◆ msum == bx*by )

);

// 重画所有的图形,包括一些修饰的图形

public void paint(Graphics g)

int x,y,w;

int s;

for(i=1;i=bx;i◆◆)

draw(g,i,j);

if(f == 1)

Font fo = g.getFont();

g.setColor(Color.white);

g.setFont(f);

//g.setSize();

g.setFont(fo);

// 主类和程序的入口

public class Mine extends JFrame implements ActionListener

Container cp = getContentPane();

JButton bt = new JButton("开局");

Label l1 = new Label("列:");

DrawPanel dp = new DrawPanel(x,y,w,sum);

public Mine()

cp.setLayout(null);

cp.add(dp);

cp.add(bt);

cp.add(tf1);

cp.add(l1);

setTitle(" 扫雷");

show();

bt.addActionListener(this);

addWindowListener(new WindowAdapter()

{ public void windowClosing(WindowEvent e)

{System.exit(0);}

public void actionPerformed(ActionEvent e)

if(e.getSource() == bt)

//x = Integer.parseInt(tf1.getText());

dp.initMin(x,y,w,sum);

public static void main(String args[])

new Mine();

求助Java扫雷源码注释

import java.util.*;

import java.io.*;

import javax.swing.border.*;

/**

* pTitle:扫雷/p

*

* pDescription:学JAVA以来做的第一个游戏,程序中可能还有些BUG,希望大家提出来供一起探讨,

* 如果要测试记录文件,可以把雷的数量改的少一点,

* pCompany: private /p

* @author cqp

* @version demo

*/

public class shaolei extends JFrame {

/**类的属性和控件实例化*/

ImageIcon ButtonIcon; //按钮的图片;

JMenuBar file = new JMenuBar(); //菜单栏;

JMenu game = new JMenu(); //菜单按钮;

JMenuItem start = new JMenuItem(); //菜单项;

JMenuItem record = new JMenuItem(); //菜单项;

JMenuItem quit = new JMenuItem(); //菜单项;

JMenuItem clearReocrd = new JMenuItem();//菜单项;

JMenu help = new JMenu(); //菜单按钮;

JButton beginBtn = new JButton(); //开始按钮;

JPanel pane = new JPanel(); //雷区面板;

JPanel paneTime = new JPanel(); //记数器所在的面板;

JOptionPane saveRecord = new JOptionPane(); //保存记录对话框;

JTextField timeTally = new JTextField("0"); //时间计数器;

GridLayout gridLayout1 = new GridLayout(); //网格布局;

Timer timer; //线程设施;

int mouseKey=0; //得到鼠标先按下的哪个键,用来判断鼠标是否同时按下了左右键;

int timeCount = 0; //时间计数器;

/**构造方法*/

public shaolei() {

} catch (Exception exception) {

/**界面设置*/

getContentPane().setLayout(null);

this.setJMenuBar(file);

game.setText("游戏");

start.setText("开局");

start.addActionListener(new slFrame_start_actionAdapter(this));

record.setText("排行榜");

record.addActionListener(new slFrame_record_actionAdapter(this));

quit.setText("退出");

quit.addActionListener(new slFrame_quit_actionAdapter(this));

help.setText("帮助");

clearReocrd.setText("清除记录");

clearReocrd.addActionListener(new slFrame_clearReocrd_actionAdapter(this));

landmineTally.setBackground(new Color(0,0,0));

landmineTally.setBorder(BorderFactory.createBevelBorder(1));

landmineTally.setEditable(false);

timeTally.setBackground(new Color(0,0,0));

timeTally.setBorder(BorderFactory.createBevelBorder(0));

timeTally.setEditable(false);

beginBtn.setBorder(BorderFactory.createBevelBorder(0));

beginBtn.addActionListener(new slFrame_beginBtn_actionAdatper(this));

beginBtn.setIcon(createImageIcon("images/laugh.jpg"));

paneTime.setBorder(BorderFactory.createEtchedBorder());

paneTime.setLayout(null);

paneTime.add(landmineTally);

paneTime.add(timeTally);

paneTime.add(beginBtn);

pane.setLayout(gridLayout1);

file.add(game);

file.add(help);

game.add(start);

game.add(record);

game.add(quit);

help.add(clearReocrd);

this.getContentPane().add(pane);

this.getContentPane().add(paneTime);

ActionListener listener = new ActionListener(){ //自定义线程

public void actionPerformed(ActionEvent e){

timeCount◆◆;

timeTally.setText(Integer.toString(timeCount));

timer = new Timer(1000, listener); //增加线程,并每1秒执行一次;

cardsBtn[i] = new JButton();

cardsBtn[i].setText(""); //按钮上的文字去掉;

cardsBtn[i].setBorder(null); //按钮的边框去掉;

pane.add(cardsBtn[i]);

/**主方法*/

shaolei frame = new shaolei();

frame.setTitle("扫雷");

frame.show();

frame.setResizable(false); //不能修改窗体大小

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //点关闭按钮时直

/**自定义方法,用来给按钮增加图片*/

protected static ImageIcon createImageIcon(String path){

java.net.URL imgURL = shaolei.class.getResource(path);

if (imgURL != null) {

return new ImageIcon(imgURL);

} else {

System.err.println("Couldn't find file: " ◆ path);

return null;

/**菜单按钮的事件,开始游戏*/

start(); //初始化;

arithmetic(); //计算雷的位置;

calculate(); //计算雷的分布情况;

timer.start(); //时间线程开始;

/**开始游戏按钮的事件*/

public void beginBtn_mouseClicked(ActionEvent e){

start_actionPerformed(e); //直接调用菜单的事件;

/**自定义方法,游戏从这里开始,方法里对按钮的属性和状态进行初始化;*/

void start(){

timeCount=0; //时间从0开始;

cardsBtn[i].setIcon(null); //清除按钮上的图片;

map.put( Integer.toString(i),Integer.toString(10)); //分布状态全为10,表示为空;

flag_landmine.put( Integer.toString(i),Integer.toString(10)); //标记状态全为10;

cardsBtn[i].removeMouseListener(buttonClick[i]); //去除雷区所有按钮的鼠标事件;

/**自定义方法,用来计算雷的分布位置*/

void arithmetic(){

Calendar time = Calendar.getInstance(); //日历类,得到当前时间;

int leed = time.get(Calendar.SECOND); //得到当前时间的秒;

Random rand = new Random(leed); //把秒数当个随机数的种子;

int tempRand; //临时随机数;

int landmintTally=0; //得到多少雷的计数器;

boolean flag=false; //标记是否重复;

int tempNum;

tempNum = Integer.parseInt(map.get(Integer.toString(tempRand)).toString());

landmine[landmintTally] = Integer.toString(tempRand); //把得到的位置放进字符串;

landmintTally◆◆; //计数器加1;

/**计算雷的分部情况,指一个按钮周围有多少雷;*/

void calculate()

int num; //按钮的状态;

int sum=0; //计数器,计算周围有几颗雷;

left = i-1;

right = i◆1;

cardsBtn[i].setBorder(BorderFactory.createBevelBorder(0)); //设置按钮的边框样式;

buttonClick[i] = new slFrame_button_actionAdatper(this,i); //实例化事件类;

cardsBtn[i].addMouseListener(buttonClick[i]); //给当前按钮添加鼠标事件;

num = Integer.parseInt(map.get(Integer.toString(i)).toString());//得到当前按钮的状态;

continue; //如果这个按钮的状态为雷,跳到下个按钮;

if (i == 0) { //左上角第一颗雷;

num = Integer.parseInt(map.get(Integer.toString(i)).toString());

map.put(Integer.toString(0),Integer.toString(sum)); //把得到的数字放到当前的位置;

sum=0; //计数器清零;

continue; //下个按钮;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

return;

}else{ //除去四周剩下的;

public void button_mouseClicked(MouseEvent e,int i){

int landmineNum = Integer.parseInt(landmineTally.getText().toString()); //所剩的雷数;

int num = Integer.parseInt(map.get(Integer.toString(i)).toString()); //当前按钮的状态;

int flag = Integer.parseInt(flag_landmine.get(Integer.toString(i)).toString());//当前按钮的标记状态;

if (flag == 10){ //如果没有标记,则改为标记状态;

cardsBtn[i].setIcon(ButtonIcon);

landmineTally.setText( Integer.toString(landmineNum - 1) );

completeGame(); //完成游戏;

landmineTally.setText( Integer.toString(landmineNum ◆ 1) );

flag_landmine.put(Integer.toString(i),Integer.toString(10));

cardsBtn[i].setIcon(null);

overGame(i);

}else if (num == 0){ //如果雷数为空

ButtonIcon = createImageIcon("images/0.jpg");

cardsBtn[i].setBorder(null);

ButtonIcon = createImageIcon("images/"◆num◆".jpg");

open(i); //亮开周围的按钮(先判断);

mouseKey = 0;

/**自定义方法,用来判断是否要亮开周围的按钮*/

void open(int i){

int landmineAmount = 0; //实际的雷数;

int flagAmount=0; //标记的雷数;

int landmine_leftUp=0, landmine_up=0, landmine_rightUp=0, landmine_left=0, landmine_right=0,

int flag_leftUp=0, flag_up=0, flag_rightUp=0, flag_left=0, flag_right=0,

if (i 1) landmine_left = Integer.parseInt(map.get(Integer.toString(i-1)).toString());

if (i 1) flag_left = Integer.parseInt(flag_landmine.get(Integer.toString(i-1)).toString());

以上就是土嘎嘎小编为大家整理的扫雷java源代码ppt相关主题介绍,如果您觉得小编更新的文章只要能对粉丝们有用,就是我们最大的鼓励和动力,不要忘记讲本站分享给您身边的朋友哦!!

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