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java五子棋的一些代码

作者:小编 更新时间:2023-09-23 11:34:18 浏览量:80人看过

java网络五子棋

chessPad.java:棋盘的绘制.

chessServer.java:服务器端.

/*********************************************************************************************

①chessClient.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

this.chessclient=chessclient;

}

public void acceptMessage(String recMessage)

if(recMessage.startsWith("/userlist "))

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

userNumber◆◆;

chessclient.inputpad.userChoice.select("所有人");

else if(recMessage.startsWith("/yourname "))

chessclient.chessClientName=recMessage.substring(10);

else if(recMessage.equals("/reject"))

try

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

catch(Exception ef)

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

else if(recMessage.startsWith("/peer "))

if(chessclient.isServer)

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

else if(chessclient.isClient)

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

else if(recMessage.equals("/youwin"))

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

else if(recMessage.equals("/OK"))

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

else if(recMessage.equals("/error"))

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

else

chessclient.chatpad.chatLineArea.append(recMessage◆"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

public void run()

String message="";

while(true)

message=chessclient.in.readUTF();

acceptMessage(message);

catch(IOException es)

public class chessClient extends Frame implements ActionListener,KeyListener

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isServer=false; //如果是下棋的主机

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

setLayout(new BorderLayout());

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

public void windowClosing(WindowEvent e)

if(isOnChat)

chatSocket.close();

catch(Exception ed)

if(isOnChess || isGameConnected)

chesspad.chessSocket.close();

catch(Exception ee)

System.exit(0);

public void windowActivated(WindowEvent ea)

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setVisible(true);

setResizable(false);

validate();

public boolean connectServer(String serverIP,int serverPort) throws Exception

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

catch(IOException ex)

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

return false;

public void actionPerformed(ActionEvent e)

if(e.getSource()==controlpad.connectButton)

host=chesspad.host=controlpad.inputIP.getText();

if(connectServer(host,port))

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

catch(Exception ei)

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

if(e.getSource()==controlpad.exitGameButton)

if(e.getSource()==controlpad.joinGameButton)

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

chesspad.statusText.setText("必须先选定一个有效用户");

if(!isGameConnected)

if(chesspad.connectServer(chesspad.host,chesspad.port))

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "◆userpad.userList.getSelectedItem()◆" "◆chessClientName);

isGameConnected=false;

isOnChess=false;

isClient=false;

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"◆ee);

if(e.getSource()==controlpad.creatGameButton)

isServer=true;

chesspad.chessthread.sendMessage("/creatgame "◆"[inchess]"◆chessClientName);

catch(Exception ec)

isServer=false;

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"◆ec);

if(e.getSource()==controlpad.cancelGameButton)

if(isOnChess)

chesspad.chessthread.sendMessage("/giveup "◆chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

chesspad.statusText.setText("请建立游戏或者加入游戏");

if(!isOnChess)

isClient=isServer=false;

public void keyPressed(KeyEvent e)

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

out.writeUTF(inputWords.getText());

inputWords.setText("");

catch(Exception ea)

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

controlpad.connectButton.setEnabled(true);

out.writeUTF("/"◆inputpad.userChoice.getSelectedItem()◆" "◆inputWords.getText());

public void keyTyped(KeyEvent e)

public void keyReleased(KeyEvent e)

public static void main(String args[])

chessClient chessClient=new chessClient();

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

class userPad extends Panel

List userList=new List(10);

userPad()

userList.add(i◆"."◆"没有用户");

add(userList,BorderLayout.CENTER);

class chatPad extends Panel

chatPad()

add(chatLineArea,BorderLayout.CENTER);

class controlPad extends Panel

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

class inputPad extends Panel

Choice userChoice=new Choice();

inputPad()

userChoice.addItem(i◆"."◆"没有用户");

add(userChoice);

add(inputWords);

/**********************************************************************************************

下面是:chessPad.java

class chessThread extends Thread

chessPad chesspad;

chessThread(chessPad chesspad)

this.chesspad=chesspad;

public void sendMessage(String sndMessage)

chesspad.outData.writeUTF(sndMessage);

System.out.println("chessThread.sendMessage:"◆ea);

if(recMessage.startsWith("/chess "))

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

chessToken=(String)userToken.nextToken(" ");

chessOpt[chessOptNum-1]=chessToken;

chessOptNum◆◆;

chesspad.chessSelfName=recMessage.substring(10);

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

//System.out.println(recMessage);

message=chesspad.inData.readUTF();

class chessPad extends Panel implements MouseListener,ActionListener

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

chessThread chessthread=new chessThread(this);

chessPad()

setLayout(null);

addMouseListener(this);

add(statusText);

statusText.setEditable(false);

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

statusText.setText("chessPad:connectServer:无法连接 \n");

public void chessVictory(int chessColorWin)

this.removeAll();

for(int i=0;i=chessBlackCount;i◆◆)

chessBlack_x[i]=0;

chessBlack_y[i]=0;

for(int i=0;i=chessWhiteCount;i◆◆)

chessWhite_x[i]=0;

chessWhite_y[i]=0;

chessBlackCount=0;

chessWhiteCount=0;

if(chessColorWin==1)

{ chessBlackWin◆◆;

statusText.setText("黑棋胜,黑:白为"◆chessBlackWin◆":"◆chessWhiteWin◆",重新开局,等待白棋下子...");

else if(chessColorWin==-1)

chessWhiteWin◆◆;

statusText.setText("白棋胜,黑:白为"◆chessBlackWin◆":"◆chessWhiteWin◆",重新开局,等待黑棋下子...");

public void getLocation(int a,int b,int color)

if(color==1)

chessBlackCount◆◆;

else if(color==-1)

chessWhiteCount◆◆;

public boolean checkWin(int a,int b,int checkColor)

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

chessLink=1;

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare◆◆)

chessLink=chessLink◆1;

return(true);

if(chessLink==(chessLinkTest◆1))

chessLinkTest◆◆;

break;

chessLink◆◆;

chessLinkTest=1;

求一个简单的JAVA五子棋代码!! 网上复制的别来了!

以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games

import java.util.Scanner;

public class Games {

private String board[][];

private static String roles = "A粉丝";

//初始化数组

public void initBoard() {

board = new String[SIZE][SIZE];

for (int i = 0; i SIZE; i◆◆) {

for (int j = 0; j SIZE; j◆◆) {

// if(i==0){

// String str = "";

// str ◆= j◆" ";

// board[i][j]= str;

// }else if(i!=0j==0){

// String str = "";

// str ◆= i◆" ";

// }else{

board[i][j] = "╋";

// }

//输出棋盘

public void printBoard() {

System.out.print(board[i][j]);

System.out.println();

//判断所下棋子位置是否合理

public boolean isOk(int x, int y) {

boolean isRight = true;

//System.out.println("输入错误,请从新输入");

isRight = false;

if (board[x][y].equals("●") || board[x][y].equals("○")) {

return isRight;

//判断谁赢了

public void whoWin(Games wz) {

int xlabel;// 记录第一次找到某个棋子的x坐标

int ylabel;// 记录第一次找到某个棋子的y坐标

// ●○╋

// 判断人是否赢了

if (board[i][j].equals("○")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

heng ◆= board[i][k];

if (heng.equals("○○○○○")) {

System.out.println(roles◆"赢了!您输了!");

String xia = "";

xia ◆= board[l][j];

// System.out.println(xia);

if (xia.equals("○○○○○")) {

// 斜向右下判断

String youxia = "";

youxia ◆= board[xlabel◆◆][ylabel◆◆];

if (youxia.equals("○○○○○")) {

// 判断电脑是否赢了

if (board[i][j].equals("●")) {

if (heng.equals("●●●●●")) {

System.out.println(roles◆"赢输了!您输了!");

xia ◆= board[l][ylabel];

if (xia.equals("●●●●●")) {

if (youxia.equals("●●●●●")) {

public static void main(String[] args) {

Games wz = new Games();

Scanner sc = new Scanner(System.in);

wz.initBoard();

wz.printBoard();

while (true) {

int x = sc.nextInt();

int y = sc.nextInt();

if (x == SIZE y == SIZE) {

System.out.println("程序结束");

if (x SIZE || x 0 || y SIZE | y 0) {

System.out.println("输入错误,请从新输入");

continue;

//如果roles是A粉丝 就让A粉丝下棋,否则就让B粉丝下棋.

if (wz.board[x][y].equals("╋")roles.equals("A粉丝")) {

wz.board[x][y] = "○";

//判断输赢

wz.whoWin(wz);

}else if(wz.board[x][y].equals("╋")roles.equals("B粉丝")){

wz.board[x][y] = "●";

} else {

System.out.println("此处已经有棋子,从新输入");

if(roles.equals("A粉丝")){

roles = "B粉丝";

}else if(roles.equals("B粉丝")){

roles = "A粉丝";

求java编写的五子棋代码,要有电脑AI的

用JAVA做五子棋源代码

急!!! Java五子棋源代码注释

package org.liky.game.frame;

import java.awt.Color;

import java.awt.Font;

import java.awt.Graphics;

import java.awt.Toolkit;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.awt.image.BufferedImage;

import java.io.File;

import java.io.IOException;

import javax.imageio.ImageIO;

import javax.swing.JFrame;

import javax.swing.JOptionPane;

public class FiveChessFrame extends JFrame implements MouseListener, Runnable {

// 取得屏幕的宽度

int width = Toolkit.getDefaultToolkit().getScreenSize().width;

// 取得屏幕的高度

int height = Toolkit.getDefaultToolkit().getScreenSize().height;

// 背景图片

BufferedImage bgImage = null;

// 保存棋子的坐标

int x = 0;

int y = 0;

// 保存之前下过的全部棋子的坐标

// 标识当前应该黑棋还是白棋下下一步

boolean isBlack = true;

// 标识当前游戏是否可以继续

boolean canPlay = true;

// 保存显示的提示信息

String message = "黑方先行";

// 保存最多拥有多少时间(秒)

int maxTime = 0;

// 做倒计时的线程类

Thread t = new Thread(this);

// 保存黑方与白方的剩余时间

int blackTime = 0;

int whiteTime = 0;

// 保存双方剩余时间的显示信息

String blackMessage = "无限制";

String whiteMessage = "无限制";

public FiveChessFrame() {

// 设置标题

this.setTitle("五子棋");

// 设置窗体大小

// 设置窗体出现位置

// 将窗体设置为大小不可改变

this.setResizable(false);

// 将窗体的关闭方式设置为默认关闭后程序结束

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

// 为窗体加入监听器

this.addMouseListener(this);

// 将窗体显示出来

this.setVisible(true);

t.start();

t.suspend();

// 刷新屏幕,防止开始游戏时出现无法显示的情况.

this.repaint();

String imagePath = "" ;

try {

imagePath = System.getProperty("user.dir")◆"/bin/image/background.jpg" ;

bgImage = ImageIO.read(new File(imagePath.replaceAll("\\\\", "/")));

} catch (IOException e) {

// TODO Auto-generated catch block

e.printStackTrace();

public void paint(Graphics g) {

// 双缓冲技术防止屏幕闪烁

BufferedImage.TYPE_INT_RGB);

// 绘制背景

// 输出标题信息

// 输出时间信息

// 绘制棋盘

// 标注点位

/*

*/

// 绘制全部棋子

if (allChess[i][j] == 1) {

// 黑子

// 白子

g.drawImage(bi, 0, 0, this);

public void mouseClicked(MouseEvent e) {

// TODO Auto-generated method stub

public void mouseEntered(MouseEvent e) {

public void mouseExited(MouseEvent e) {

public void mousePressed(MouseEvent e) {

* System.out.println("X:"◆e.getX()); System.out.println("Y:"◆e.getY());

if (canPlay == true) {

x = e.getX();

y = e.getY();

if (allChess[x][y] == 0) {

// 判断当前要下的是什么颜色的棋子

if (isBlack == true) {

allChess[x][y] = 1;

isBlack = false;

message = "轮到白方";

isBlack = true;

message = "轮到黑方";

boolean winFlag = this.checkWin();

if (winFlag == true) {

JOptionPane.showMessageDialog(this, "游戏结束,"

◆ (allChess[x][y] == 1 ? "黑方" : "白方") ◆ "获胜!");

canPlay = false;

JOptionPane.showMessageDialog(this, "当前位置已经有棋子,请重新落子!");

/* System.out.println(e.getX() ◆ " -- " ◆ e.getY()); */

e.getY() = 100) {

int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");

if (result == 0) {

// 现在重新开始游戏

// 重新开始所要做的操作: 1)把棋盘清空,allChess这个数组中全部数据归0.

allChess[i][j] = 0;

message = "黑方先行";

blackTime = maxTime;

whiteTime = maxTime;

if (maxTime 0) {

t.resume();

blackMessage = "无限制";

whiteMessage = "无限制";

this.canPlay = true;

String input = JOptionPane

.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");

JOptionPane.showMessageDialog(this, "请输入正确信息,不允许输入负数!");

if (maxTime == 0) {

int result = JOptionPane.showConfirmDialog(this,

"设置完成,是否重新开始游戏?");

} catch (NumberFormatException e1) {

JOptionPane.showMessageDialog(this, "请正确输入信息!");

JOptionPane.showMessageDialog(this,

"这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束.");

int result = JOptionPane.showConfirmDialog(this, "是否确认认输?");

if (isBlack) {

JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!");

JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!");

"本游戏由MLDN制作,有相关问题可以访问");

JOptionPane.showMessageDialog(this, "游戏结束");

public void mouseReleased(MouseEvent e) {

private boolean checkWin() {

boolean flag = false;

// 保存共有相同颜色多少棋子相连

int count = 1;

int color = allChess[x][y];

* if (color == allChess[x◆1][y]) { count◆◆; if (color ==

* count◆◆; } } }

// 通过循环来做棋子相连的判断

* int i = 1; while (color == allChess[x ◆ i][y ◆ 0]) { count◆◆; i◆◆; }

* i = 1; while (color == allChess[x - i][y - 0]) { count◆◆; i◆◆; } if

// 判断横向

count = this.checkCount(1, 0, color);

flag = true;

// 判断纵向

count = this.checkCount(0, 1, color);

// 判断右上、左下

count = this.checkCount(1, -1, color);

// 判断右下、左上

count = this.checkCount(1, 1, color);

return flag;

// 判断棋子连接的数量

private int checkCount(int xChange, int yChange, int color) {

int tempX = xChange;

int tempY = yChange;

color == allChess[x ◆ xChange][y ◆ yChange]) {

count◆◆;

if (xChange != 0)

xChange◆◆;

if (yChange != 0) {

if (yChange 0)

yChange◆◆;

else {

yChange--;

xChange = tempX;

yChange = tempY;

color == allChess[x - xChange][y - yChange]) {

return count;

public void run() {

// 判断是否有时间限制

blackTime--;

if (blackTime == 0) {

JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!");

whiteTime--;

if (whiteTime == 0) {

JOptionPane.showMessageDialog(this, "白方超时,游戏结束!");

Thread.sleep(1000);

} catch (InterruptedException e) {

System.out.println(blackTime ◆ " -- " ◆ whiteTime);

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