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java象棋注册界面代码

作者:小编 更新时间:2023-08-16 19:51:14 浏览量:461人看过

求java编写的五子棋代码,要有电脑AI的

java网络五子棋

chessPad.java:棋盘的绘制.

chessServer.java:服务器端.

/*********************************************************************************************

①chessClient.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

this.chessclient=chessclient;

}

public void acceptMessage(String recMessage)

if(recMessage.startsWith("/userlist "))

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

userNumber◆◆;

chessclient.inputpad.userChoice.select("所有人");

else if(recMessage.startsWith("/yourname "))

chessclient.chessClientName=recMessage.substring(10);

else if(recMessage.equals("/reject"))

try

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

catch(Exception ef)

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

else if(recMessage.startsWith("/peer "))

if(chessclient.isServer)

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

else if(chessclient.isClient)

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

else if(recMessage.equals("/youwin"))

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

else if(recMessage.equals("/OK"))

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

else if(recMessage.equals("/error"))

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

else

chessclient.chatpad.chatLineArea.append(recMessage◆"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

public void run()

String message="";

while(true)

message=chessclient.in.readUTF();

acceptMessage(message);

catch(IOException es)

public class chessClient extends Frame implements ActionListener,KeyListener

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isServer=false; //如果是下棋的主机

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

setLayout(new BorderLayout());

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

public void windowClosing(WindowEvent e)

if(isOnChat)

chatSocket.close();

catch(Exception ed)

if(isOnChess || isGameConnected)

chesspad.chessSocket.close();

catch(Exception ee)

System.exit(0);

public void windowActivated(WindowEvent ea)

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setVisible(true);

setResizable(false);

validate();

public boolean connectServer(String serverIP,int serverPort) throws Exception

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

catch(IOException ex)

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

return false;

public void actionPerformed(ActionEvent e)

if(e.getSource()==controlpad.connectButton)

host=chesspad.host=controlpad.inputIP.getText();

if(connectServer(host,port))

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

catch(Exception ei)

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

if(e.getSource()==controlpad.exitGameButton)

if(e.getSource()==controlpad.joinGameButton)

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

chesspad.statusText.setText("必须先选定一个有效用户");

if(!isGameConnected)

if(chesspad.connectServer(chesspad.host,chesspad.port))

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "◆userpad.userList.getSelectedItem()◆" "◆chessClientName);

isGameConnected=false;

isOnChess=false;

isClient=false;

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"◆ee);

if(e.getSource()==controlpad.creatGameButton)

isServer=true;

chesspad.chessthread.sendMessage("/creatgame "◆"[inchess]"◆chessClientName);

catch(Exception ec)

isServer=false;

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"◆ec);

if(e.getSource()==controlpad.cancelGameButton)

if(isOnChess)

chesspad.chessthread.sendMessage("/giveup "◆chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

chesspad.statusText.setText("请建立游戏或者加入游戏");

if(!isOnChess)

isClient=isServer=false;

public void keyPressed(KeyEvent e)

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

out.writeUTF(inputWords.getText());

inputWords.setText("");

catch(Exception ea)

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

controlpad.connectButton.setEnabled(true);

out.writeUTF("/"◆inputpad.userChoice.getSelectedItem()◆" "◆inputWords.getText());

public void keyTyped(KeyEvent e)

public void keyReleased(KeyEvent e)

public static void main(String args[])

chessClient chessClient=new chessClient();

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

class userPad extends Panel

List userList=new List(10);

userPad()

userList.add(i◆"."◆"没有用户");

add(userList,BorderLayout.CENTER);

class chatPad extends Panel

chatPad()

add(chatLineArea,BorderLayout.CENTER);

class controlPad extends Panel

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

class inputPad extends Panel

Choice userChoice=new Choice();

inputPad()

userChoice.addItem(i◆"."◆"没有用户");

add(userChoice);

add(inputWords);

/**********************************************************************************************

下面是:chessPad.java

class chessThread extends Thread

chessPad chesspad;

chessThread(chessPad chesspad)

this.chesspad=chesspad;

public void sendMessage(String sndMessage)

chesspad.outData.writeUTF(sndMessage);

System.out.println("chessThread.sendMessage:"◆ea);

if(recMessage.startsWith("/chess "))

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

chessToken=(String)userToken.nextToken(" ");

chessOpt[chessOptNum-1]=chessToken;

chessOptNum◆◆;

chesspad.chessSelfName=recMessage.substring(10);

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

//System.out.println(recMessage);

message=chesspad.inData.readUTF();

class chessPad extends Panel implements MouseListener,ActionListener

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

chessThread chessthread=new chessThread(this);

chessPad()

setLayout(null);

addMouseListener(this);

add(statusText);

statusText.setEditable(false);

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

statusText.setText("chessPad:connectServer:无法连接 \n");

public void chessVictory(int chessColorWin)

this.removeAll();

for(int i=0;i=chessBlackCount;i◆◆)

chessBlack_x[i]=0;

chessBlack_y[i]=0;

for(int i=0;i=chessWhiteCount;i◆◆)

chessWhite_x[i]=0;

chessWhite_y[i]=0;

chessBlackCount=0;

chessWhiteCount=0;

if(chessColorWin==1)

{ chessBlackWin◆◆;

statusText.setText("黑棋胜,黑:白为"◆chessBlackWin◆":"◆chessWhiteWin◆",重新开局,等待白棋下子...");

else if(chessColorWin==-1)

chessWhiteWin◆◆;

statusText.setText("白棋胜,黑:白为"◆chessBlackWin◆":"◆chessWhiteWin◆",重新开局,等待黑棋下子...");

public void getLocation(int a,int b,int color)

if(color==1)

chessBlackCount◆◆;

else if(color==-1)

chessWhiteCount◆◆;

public boolean checkWin(int a,int b,int checkColor)

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

chessLink=1;

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare◆◆)

chessLink=chessLink◆1;

return(true);

if(chessLink==(chessLinkTest◆1))

chessLinkTest◆◆;

break;

chessLink◆◆;

chessLinkTest=1;

求java 象棋小程序 一小段代码

这个程序实现还要一个关联文件夹"image"象棋棋子图片 部分代码如下:(代码太长 给个邮箱 我发给你)

import javax.swing.*;

//主类

public class Chess{

public static void main(String args[]){

new ChessMainFrame("中国象棋:观棋不语真君子,棋死无悔大丈夫");

//主框架类

class ChessMainFrame extends JFrame implements ActionListener,MouseListener,Runnable{

//粉丝

//棋盘

JLabel image;

//窗格

Container con;

//工具栏

JToolBar jmain;

//重新开始

JButton anew;

//悔棋

JButton repent;

//退出

JButton exit;

//当前信息

JLabel text;

//保存当前操作

Vector Var;

//规则类对象(使于调用方法)

ChessRule rule;

/**

** 单击棋子

** chessManClick = true 闪烁棋子 并给线程响应

** chessManClick = false 吃棋子 停止闪烁 并给线程响应

*/

boolean chessManClick;

** 控制粉丝走棋

** chessPlayClick=1 黑棋走棋

//控制棋子闪烁的线程

Thread tmain;

//把第一次的单击棋子给线程响应

static int Man,i;

ChessMainFrame(){

new ChessMainFrame("中国象棋");

** 构造函数

** 初始化图形用户界面

ChessMainFrame(String Title){

//获行客格引用

con = this.getContentPane();

con.setLayout(null);

//实例化规则类

rule = new ChessRule();

Var = new Vector();

//创建工具栏

jmain = new JToolBar();

text = new JLabel("欢迎使用象棋对弈系统");

//当鼠标放上显示信息

text.setToolTipText("信息提示");

anew = new JButton(" 新 游 戏 ");

anew.setToolTipText("重新开始新的一局");

exit = new JButton(" 退 出 ");

exit.setToolTipText("退出象棋程序程序");

repent = new JButton(" 悔 棋 ");

repent.setToolTipText("返回到上次走棋的位置");

//把组件添加到工具栏

jmain.add(anew);

jmain.add(repent);

jmain.add(exit);

jmain.add(text);

con.add(jmain);

//添加棋子标签

drawChessMan();

//注册按扭监听

anew.addActionListener(this);

repent.addActionListener(this);

exit.addActionListener(this);

//注册棋子移动监听

con.add(play[i]);

play[i].addMouseListener(this);

//添加棋盘标签

con.add(image = new JLabel(new ImageIcon("image\\Main.GIF")));

image.addMouseListener(this);

//注册窗体关闭监听

this.addWindowListener(

new WindowAdapter() {

public void windowClosing(WindowEvent we){

);

//窗体居中

Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();

Dimension frameSize = this.getSize();

if (frameSize.height screenSize.height){

frameSize.height = screenSize.height;

if (frameSize.width screenSize.width){

frameSize.width = screenSize.width;

//设置

this.setIconImage(new ImageIcon("image\\红将.GIF").getImage());

this.setResizable(false);

this.setTitle(Title);

this.show();

** 添加棋子方法

public void drawChessMan(){

//流程控制

int i,k;

//图标

Icon in;

//黑色棋子

//车

in = new ImageIcon("image\\黑车.GIF");

play[i] = new JLabel(in);

play[i].setName("车1");

//马

in = new ImageIcon("image\\黑马.GIF");

play[i].setName("马1");

//相

in = new ImageIcon("image\\黑象.GIF");

play[i].setName("象1");

//士

in = new ImageIcon("image\\黑士.GIF");

play[i].setName("士1");

//卒

in = new ImageIcon("image\\黑卒.GIF");

play[i].setName("卒1" ◆ i);

//炮

in = new ImageIcon("image\\黑炮.GIF");

play[i].setName("炮1" ◆ i);

//将

in = new ImageIcon("image\\黑将.GIF");

//红色棋子

in = new ImageIcon("image\\红车.GIF");

in = new ImageIcon("image\\红马.GIF");

in = new ImageIcon("image\\红象.GIF");

in = new ImageIcon("image\\红士.GIF");

//兵

in = new ImageIcon("image\\红卒.GIF");

in = new ImageIcon("image\\红炮.GIF");

//帅

in = new ImageIcon("image\\红将.GIF");

** 线程方法控制棋子闪烁

显示一个国际象棋棋盘的java源代码

import java.awt.Color;

public class Chess extends JPanel

{//继承面板类

public Chess(int grids,int gridsize)

{//grids:行数和列数, gridsize:单元格的高和宽

super(null);

for(int i=0; igrids; i◆◆)

for(int j=0; jgrids; j◆◆)

JLabel l = new JLabel();//生成标签实例

l.setSize(gridsize,gridsize);

l.setLocation(i*gridsize,j*gridsize);

{ //当小方格的坐标和刚好是偶数时,

l.setBackground(Color.black); //设置为方格为黑色

l.setOpaque(true); //设置为不透明

l.setBorder(BorderFactory.createLineBorder(Color.black)); //设置边界为黑色

add(l);//将l标签添加到面板

public static void main(String[] args)

JFrame f = new JFrame();

f.setLocationRelativeTo(null); //设置窗口相对于指定组件的位置

f.setVisible(true);

以上就是土嘎嘎小编为大家整理的java象棋注册界面代码相关主题介绍,如果您觉得小编更新的文章只要能对粉丝们有用,就是我们最大的鼓励和动力,不要忘记讲本站分享给您身边的朋友哦!!

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