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java五子棋程序代码

作者:小编 更新时间:2023-09-18 07:33:46 浏览量:224人看过

JAVA设计的五子棋源程序

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.awt.geom.*;

import java.util.*;

class PaintPanel extends JPanel {

ArrayList Items = new ArrayList();

public PaintPanel() {

setLayout(new BorderLayout());

ButtonPanel buttonPanel = new ButtonPanel();

add(buttonPanel, BorderLayout.SOUTH);

addMouseListener(new MouseHandler());

}

public void paintComponent(Graphics g) {

boolean isMy = false;

super.paintComponent(g);

for(int i=0; iItems.size(); i◆◆) {

isMy = !isMy;

if(isMy)

else

void myRepaint() {

repaint();

private class MouseHandler extends MouseAdapter {

public void mousePressed(MouseEvent event) {

int x = event.getX();

int y = event.getY();

paintItem(x, y);

void paintItem(int x, int y) {

Items.add(ellipse);

private class ButtonPanel extends JPanel {

public ButtonPanel() {

JButton reset = new JButton("Reset");

add(reset);

JButton quit = new JButton("Quit");

add(quit);

ResetEvent listenerR = new ResetEvent();

reset.addMouseListener(listenerR);

QuitEvent listenerQ = new QuitEvent();

quit.addMouseListener(listenerQ);

private class QuitEvent

extends MouseAdapter {

public void mouseClicked(MouseEvent event) {

System.exit(1);

private class ResetEvent

Items.clear();

myRepaint();

class GameFrame extends JFrame {

public GameFrame() {

setTitle("A Little Game");

setResizable(false);

PaintPanel panel = new PaintPanel();

getContentPane().add(panel);

} public class Game {

public static void main(String[] args) {

GameFrame frame = new GameFrame();

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.show();

//有缺陷,需要更加完善

求一个简单的JAVA五子棋代码!! 网上复制的别来了!

以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games

import java.util.Scanner;

public class Games {

private String board[][];

private static String roles = "A粉丝";

//初始化数组

public void initBoard() {

board = new String[SIZE][SIZE];

for (int i = 0; i SIZE; i◆◆) {

for (int j = 0; j SIZE; j◆◆) {

// if(i==0){

// String str = "";

// str ◆= j◆" ";

// board[i][j]= str;

// }else if(i!=0j==0){

// String str = "";

// str ◆= i◆" ";

// }else{

board[i][j] = "╋";

// }

//输出棋盘

public void printBoard() {

System.out.print(board[i][j]);

System.out.println();

//判断所下棋子位置是否合理

public boolean isOk(int x, int y) {

boolean isRight = true;

//System.out.println("输入错误,请从新输入");

isRight = false;

if (board[x][y].equals("●") || board[x][y].equals("○")) {

return isRight;

//判断谁赢了

public void whoWin(Games wz) {

int xlabel;// 记录第一次找到某个棋子的x坐标

int ylabel;// 记录第一次找到某个棋子的y坐标

// ●○╋

// 判断人是否赢了

if (board[i][j].equals("○")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

heng ◆= board[i][k];

if (heng.equals("○○○○○")) {

System.out.println(roles◆"赢了!您输了!");

System.exit(0);

String xia = "";

xia ◆= board[l][j];

// System.out.println(xia);

if (xia.equals("○○○○○")) {

// 斜向右下判断

String youxia = "";

youxia ◆= board[xlabel◆◆][ylabel◆◆];

if (youxia.equals("○○○○○")) {

// 判断电脑是否赢了

if (board[i][j].equals("●")) {

if (heng.equals("●●●●●")) {

System.out.println(roles◆"赢输了!您输了!");

xia ◆= board[l][ylabel];

if (xia.equals("●●●●●")) {

if (youxia.equals("●●●●●")) {

Games wz = new Games();

Scanner sc = new Scanner(System.in);

wz.initBoard();

wz.printBoard();

while (true) {

int x = sc.nextInt();

int y = sc.nextInt();

if (x == SIZE y == SIZE) {

System.out.println("程序结束");

if (x SIZE || x 0 || y SIZE | y 0) {

System.out.println("输入错误,请从新输入");

continue;

//如果roles是A粉丝 就让A粉丝下棋,否则就让B粉丝下棋.

if (wz.board[x][y].equals("╋")roles.equals("A粉丝")) {

wz.board[x][y] = "○";

//判断输赢

wz.whoWin(wz);

}else if(wz.board[x][y].equals("╋")roles.equals("B粉丝")){

wz.board[x][y] = "●";

} else {

System.out.println("此处已经有棋子,从新输入");

if(roles.equals("A粉丝")){

roles = "B粉丝";

}else if(roles.equals("B粉丝")){

roles = "A粉丝";

请问五子棋用JAVA怎么编写?

java网络五子棋

chessPad.java:棋盘的绘制.

chessServer.java:服务器端.

/*********************************************************************************************

①chessClient.java

**********************************************************************************************/

import java.io.*;

import java.net.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

this.chessclient=chessclient;

public void acceptMessage(String recMessage)

if(recMessage.startsWith("/userlist "))

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

userNumber◆◆;

chessclient.inputpad.userChoice.select("所有人");

else if(recMessage.startsWith("/yourname "))

chessclient.chessClientName=recMessage.substring(10);

else if(recMessage.equals("/reject"))

try

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

catch(Exception ef)

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

else if(recMessage.startsWith("/peer "))

if(chessclient.isServer)

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

else if(chessclient.isClient)

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

else if(recMessage.equals("/youwin"))

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

else if(recMessage.equals("/OK"))

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

else if(recMessage.equals("/error"))

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

chessclient.chatpad.chatLineArea.append(recMessage◆"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

public void run()

String message="";

while(true)

message=chessclient.in.readUTF();

acceptMessage(message);

catch(IOException es)

public class chessClient extends Frame implements ActionListener,KeyListener

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isServer=false; //如果是下棋的主机

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

public void windowClosing(WindowEvent e)

if(isOnChat)

chatSocket.close();

catch(Exception ed)

if(isOnChess || isGameConnected)

chesspad.chessSocket.close();

catch(Exception ee)

public void windowActivated(WindowEvent ea)

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setVisible(true);

validate();

public boolean connectServer(String serverIP,int serverPort) throws Exception

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

catch(IOException ex)

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

return false;

public void actionPerformed(ActionEvent e)

if(e.getSource()==controlpad.connectButton)

host=chesspad.host=controlpad.inputIP.getText();

if(connectServer(host,port))

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

catch(Exception ei)

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

if(e.getSource()==controlpad.exitGameButton)

if(e.getSource()==controlpad.joinGameButton)

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

chesspad.statusText.setText("必须先选定一个有效用户");

if(!isGameConnected)

if(chesspad.connectServer(chesspad.host,chesspad.port))

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "◆userpad.userList.getSelectedItem()◆" "◆chessClientName);

isGameConnected=false;

isOnChess=false;

isClient=false;

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"◆ee);

if(e.getSource()==controlpad.creatGameButton)

isServer=true;

chesspad.chessthread.sendMessage("/creatgame "◆"[inchess]"◆chessClientName);

catch(Exception ec)

isServer=false;

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"◆ec);

if(e.getSource()==controlpad.cancelGameButton)

if(isOnChess)

chesspad.chessthread.sendMessage("/giveup "◆chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

chesspad.statusText.setText("请建立游戏或者加入游戏");

if(!isOnChess)

isClient=isServer=false;

public void keyPressed(KeyEvent e)

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

out.writeUTF(inputWords.getText());

inputWords.setText("");

catch(Exception ea)

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

controlpad.connectButton.setEnabled(true);

out.writeUTF("/"◆inputpad.userChoice.getSelectedItem()◆" "◆inputWords.getText());

public void keyTyped(KeyEvent e)

public void keyReleased(KeyEvent e)

public static void main(String args[])

chessClient chessClient=new chessClient();

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

class userPad extends Panel

List userList=new List(10);

userPad()

userList.add(i◆"."◆"没有用户");

add(userList,BorderLayout.CENTER);

class chatPad extends Panel

chatPad()

add(chatLineArea,BorderLayout.CENTER);

class controlPad extends Panel

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

class inputPad extends Panel

Choice userChoice=new Choice();

inputPad()

userChoice.addItem(i◆"."◆"没有用户");

add(userChoice);

add(inputWords);

/**********************************************************************************************

下面是:chessPad.java

class chessThread extends Thread

chessPad chesspad;

chessThread(chessPad chesspad)

this.chesspad=chesspad;

public void sendMessage(String sndMessage)

chesspad.outData.writeUTF(sndMessage);

System.out.println("chessThread.sendMessage:"◆ea);

if(recMessage.startsWith("/chess "))

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

chessToken=(String)userToken.nextToken(" ");

chessOpt[chessOptNum-1]=chessToken;

chessOptNum◆◆;

chesspad.chessSelfName=recMessage.substring(10);

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

//System.out.println(recMessage);

message=chesspad.inData.readUTF();

class chessPad extends Panel implements MouseListener,ActionListener

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

chessThread chessthread=new chessThread(this);

chessPad()

setLayout(null);

addMouseListener(this);

add(statusText);

statusText.setEditable(false);

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

statusText.setText("chessPad:connectServer:无法连接 \n");

public void chessVictory(int chessColorWin)

this.removeAll();

for(int i=0;i=chessBlackCount;i◆◆)

chessBlack_x[i]=0;

chessBlack_y[i]=0;

for(int i=0;i=chessWhiteCount;i◆◆)

chessWhite_x[i]=0;

chessWhite_y[i]=0;

chessBlackCount=0;

chessWhiteCount=0;

if(chessColorWin==1)

{ chessBlackWin◆◆;

statusText.setText("黑棋胜,黑:白为"◆chessBlackWin◆":"◆chessWhiteWin◆",重新开局,等待白棋下子...");

else if(chessColorWin==-1)

chessWhiteWin◆◆;

statusText.setText("白棋胜,黑:白为"◆chessBlackWin◆":"◆chessWhiteWin◆",重新开局,等待黑棋下子...");

public void getLocation(int a,int b,int color)

if(color==1)

chessBlackCount◆◆;

else if(color==-1)

chessWhiteCount◆◆;

public boolean checkWin(int a,int b,int checkColor)

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

chessLink=1;

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare◆◆)

chessLink=chessLink◆1;

return(true);

if(chessLink==(chessLinkTest◆1))

chessLinkTest◆◆;

break;

chessLink◆◆;

chessLinkTest=1;

JAVA五子棋程序代码分析(1)

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