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画图的java代码

作者:小编 更新时间:2023-08-18 14:52:05 浏览量:314人看过

用Java一个简单的画图程序

下面是我以前做的小程序,希望能给你点帮助!

package menu;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class DaYin extends JFrame implements ActionListener{

public DaYin() {

画图的java代码-图1

Container c=this.getContentPane();

c.setLayout(new BorderLayout());

JMenuBar jmb=new JMenuBar();

JMenu jm=null;

jm=new JMenu("文件");

jmb.add(jm);

画图的java代码-图2

jm=new JMenu("打印");

JMenuItem jmi=new JMenuItem("打印预览");

jmi.addActionListener(this);

jm.add(jmi);

jm=new JMenu("帮助");

this.setJMenuBar(jmb);

this.setVisible(true);

this.addWindowListener(new WindowAdapter(){

public void windowClosing(WindowEvent e){

System.exit(0);

}

});

public static void main(String[] args) {

new DaYin();

public void update(Graphics g){

g.setColor(Color.black);

String title[]={"摘要","科目","子目或户名","借方金额","贷方金额"};

String danwei[]={"千","百","十","万","千","百","十","元","角","分"};

int x=csx;

int y=csy;

int lieju=100;//线与线之间的横向间距

int yy=hangju*row+y;

for(int i=0;i=row;i++){

if(i==0)

else

y+=hangju;

y=csy;

for(int j=0;j=cul;j++){

g.drawLine(x, y, x, row*hangju+y);//此循环用于画出表格的列

x+=lieju;

x=csx;

for(int z=0;zcul;z++){

g.setColor(Color.red);//设置颜色

g.drawString(title[z], a, b);//为表格添加表头

a+=lieju;

g.drawLine(xx, y+hangju, xx, row*hangju+y+hangju);//此循环用于画出表格的列

g.setFont(new Font("",Font.TYPE1_FONT,11));

g.setColor(Color.BLUE);//设置颜色

xx+=10;

g.setColor(Color.black);//设置颜色

for(int i=0;i=1;i++){

g.drawLine(x,yy , cul*lieju+x, yy);//此循环用于画出表格的行

yy+=hangju;

yy=hangju*row+y;

g.drawLine(x, yy, x, (row+1)*hangju+y);//此循环用于画出表格的列

if(j0){

}else{

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

if(e.getActionCommand().equals("打印预览")){

this.repaint();

使用drawLine()做了一个记账凭证.

希望这个小程序能够给你点灵感

用java编写一个简单的画图程序.不用复杂

import java.awt.geom.*;

//不规则图形的绘制

public class IrregularShapeDemo extends JFrame {

GeneralPath gPath= new GeneralPath(); //GeneralPath对象实例

Point aPoint;

//构造函数

public IrregularShapeDemo() {

super("不规则图形的绘制"); //调用父类构造函数

enableEvents(AWTEvent.MOUSE_EVENT_MASK|AWTEvent.MOUSE_MOTION_EVENT_MASK); //允许事件

setVisible(true); //设置窗口可视

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //关闭窗口时退出程序

public void paint(Graphics g) { //重载窗口组件的paint()方法

new IrregularShapeDemo();

protected void processMouseEvent(MouseEvent e) { //鼠标事件处理

if(e.getID() == MouseEvent.MOUSE_PRESSED) {

aPoint = e.getPoint(); //得到当前鼠标点

gPath = new GeneralPath(); //重新实例化GeneralPath对象

gPath.moveTo(aPoint.x,aPoint.y); //设置路径点

protected void processMouseMotionEvent(MouseEvent e) { //鼠标运动事件处理

if(e.getID() == MouseEvent.MOUSE_DRAGGED) {

gPath.lineTo(aPoint.x, aPoint.y); //设置路径

gPath.moveTo(aPoint.x, aPoint.y);

repaint(); //重绘组件

JAVA编译简易画图板代码

import java.applet.*;

import java.util.*;

import java.io.*;

class Point implements Serializable

{

int x,y;

Color col;

int tool;

int boarder;

Point(int x, int y, Color col, int tool, int boarder)

this.x = x;

this.y = y;

this.col = col;

this.tool = tool;

this.boarder = boarder;

class paintboard extends Frame implements ActionListener,MouseMotionListener,MouseListener,ItemListener

int x = -1, y = -1;

int con = 1;//画笔大小

int toolFlag = 0;//toolFlag:工具标记

//toolFlag工具对应表:

Color c = new Color(0,0,0); //画笔颜色

BasicStroke size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);//画笔粗细

Vector paintInfo = null;//点信息向量组

int n = 1;

FileInputStream picIn = null;

FileOutputStream picOut = null;

ObjectInputStream VIn = null;

ObjectOutputStream VOut = null;

// *工具面板--画笔,直线,圆,矩形,多边形,橡皮,清除*/

Panel toolPanel;

Button eraser, drLine,drCircle,drRect;

Button clear ,pen;

Choice ColChoice,SizeChoice,EraserChoice;

Button colchooser;

Label 颜色,大小B,大小E;

//保存功能

Button openPic,savePic;

FileDialog openPicture,savePicture;

paintboard(String s)

super(s);

addMouseMotionListener(this);

addMouseListener(this);

paintInfo = new Vector();

/*各工具按钮及选择项*/

//颜色选择

ColChoice = new Choice();

ColChoice.add("black");

ColChoice.add("red");

ColChoice.add("blue");

ColChoice.add("green");

ColChoice.addItemListener(this);

//画笔大小选择

SizeChoice = new Choice();

SizeChoice.add("1");

SizeChoice.addItemListener(this);

//橡皮大小选择

EraserChoice = new Choice();

EraserChoice.addItemListener(this);

////////////////////////////////////////////////////

toolPanel = new Panel();

clear = new Button("清除");

eraser = new Button("橡皮");

pen = new Button("画笔");

drLine = new Button("画直线");

drCircle = new Button("画圆形");

drRect = new Button("画矩形");

openPic = new Button("打开图画");

savePic = new Button("保存图画");

colchooser = new Button("显示调色板");

//各组件事件监听

clear.addActionListener(this);

eraser.addActionListener(this);

pen.addActionListener(this);

drLine.addActionListener(this);

drCircle.addActionListener(this);

drRect.addActionListener(this);

openPic.addActionListener(this);

savePic.addActionListener(this);

colchooser.addActionListener(this);

颜色 = new Label("画笔颜色",Label.CENTER);

大小B = new Label("画笔大小",Label.CENTER);

大小E = new Label("橡皮大小",Label.CENTER);

//面板添加组件

toolPanel.add(openPic);

toolPanel.add(savePic);

toolPanel.add(pen);

toolPanel.add(drLine);

toolPanel.add(drCircle);

toolPanel.add(drRect);

toolPanel.add(颜色); toolPanel.add(ColChoice);

toolPanel.add(大小B); toolPanel.add(SizeChoice);

toolPanel.add(colchooser);

toolPanel.add(eraser);

toolPanel.add(大小E); toolPanel.add(EraserChoice);

toolPanel.add(clear);

//工具面板到APPLET面板

add(toolPanel,BorderLayout.NORTH);

validate();

//dialog for save and load

openPicture = new FileDialog(this,"打开图画",FileDialog.LOAD);

openPicture.setVisible(false);

savePicture = new FileDialog(this,"保存图画",FileDialog.SAVE);

savePicture.setVisible(false);

openPicture.addWindowListener(new WindowAdapter()

public void windowClosing(WindowEvent e)

{ openPicture.setVisible(false); }

savePicture.addWindowListener(new WindowAdapter()

{ savePicture.setVisible(false); }

addWindowListener(new WindowAdapter()

{ System.exit(0);}

public void paint(Graphics g)

n = paintInfo.size();

g.clearRect(0,0,getSize().width,getSize().height);//清除

for(int i=0; in ;i++){

p1 = (Point)paintInfo.elementAt(i);

size = new BasicStroke(p1.boarder,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);

switch(p1.tool)

case 0://画笔

break;

case 1://橡皮

g.clearRect(p1.x, p1.y, p1.boarder, p1.boarder);

i=i+1;

default :

}//end switch

}//end if

}//end for

public void itemStateChanged(ItemEvent e)

if(e.getSource()==ColChoice)//预选颜色

String name = ColChoice.getSelectedItem();

if(name=="black")

{c = new Color(0,0,0); }

else if(name=="red")

else if(name=="green")

else if(name=="blue")

else if(e.getSource()==SizeChoice)//画笔大小

String selected = SizeChoice.getSelectedItem();

if(selected=="1")

con = 1;

size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);

else if(e.getSource()==EraserChoice)//橡皮大小

String Esize = EraserChoice.getSelectedItem();

public void mouseDragged(MouseEvent e)

Point p1 ;

switch(toolFlag){

x = (int)e.getX();

y = (int)e.getY();

p1 = new Point(x, y, c, toolFlag, con);

paintInfo.addElement(p1);

repaint();

p1 = new Point(x, y, null, toolFlag, Econ);

public void mouseMoved(MouseEvent e) {}

public void update(Graphics g)

paint(g);

public void mousePressed(MouseEvent e)

public void mouseReleased(MouseEvent e)

paintInfo.addElement(cutflag);

case 1: //eraser

default:

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void actionPerformed(ActionEvent e)

if(e.getSource()==pen)//画笔

{toolFlag = 0;}

if(e.getSource()==eraser)//橡皮

{toolFlag = 1;}

if(e.getSource()==clear)//清除

paintInfo.removeAllElements();

if(e.getSource()==drLine)//画线

if(e.getSource()==drCircle)//画圆

if(e.getSource()==drRect)//画矩形

if(e.getSource()==colchooser)//调色板

Color newColor = JColorChooser.showDialog(this,"调色板",c);

c = newColor;

if(e.getSource()==openPic)//打开图画

openPicture.setVisible(true);

if(openPicture.getFile()!=null)

int tempflag;

tempflag = toolFlag;

try{

File filein = new File(openPicture.getDirectory(),openPicture.getFile());

picIn = new FileInputStream(filein);

VIn = new ObjectInputStream(picIn);

paintInfo = (Vector)VIn.readObject();

VIn.close();

toolFlag = tempflag;

System.out.println("can not read object");

catch(IOException IOe)

System.out.println("can not read file");

if(e.getSource()==savePic)//保存图画

savePicture.setVisible(true);

File fileout = new File(savePicture.getDirectory(),savePicture.getFile());

picOut = new FileOutputStream(fileout);

画图的java代码-图3

VOut = new ObjectOutputStream(picOut);

VOut.writeObject(paintInfo);

VOut.close();

System.out.println("can not write object");

}//end paintboard

public class pb

public static void main(String args[])

{ new paintboard("画图程序"); }

java画图的程序

public class TankWar extends JFrame {

public TankWar (String title) {

super(title);

this.setLocationRelativeTo(null);//设置窗口的位置屏幕中间

this.setResizable(false);//设置为不可改变大小

this.setDefaultCloseOperation(EXIT_ON_CLOSE);//设置关闭事件

MyJPanel myJPanel = new MyJPanel();//创建一个MyJPanel实例对象myJPanel

myJPanel.setBackground(Color.blue);//设置myJPanel的背景颜色

this.add(myJPanel);

/*内部继承JPanel类*/

class MyJPanel extends JPanel {

protected void paintComponent(Graphics g) {

Color c = g.getColor();

g.setColor(Color.red);

g.setColor(c);

public static void main(String args[]){

new TankWar ("坦克大战");

求java版画图程序的源代码

找到了,很久以前写的一个简单画图,呵呵~当时要求用AWT写,很难受.

package net.miqiang.gui;

import java.awt.BasicStroke;

import java.awt.BorderLayout;

import java.awt.Button;

import java.awt.Color;

import java.awt.Cursor;

import java.awt.Dimension;

import java.awt.Frame;

import java.awt.Graphics;

import java.awt.GridLayout;

import java.awt.Label;

import java.awt.Panel;

import java.awt.RenderingHints;

import java.awt.Toolkit;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.awt.event.MouseMotionListener;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

import java.awt.image.BufferedImage;

/**

* 简单画图板程序

* 好久没用 AWT 了,写起来真别扭,如果用 swing 会很舒服,有空再改写吧.

*

* @author 米强

*/

public class TestMain extends Frame {

// 画板

private Palette palette = null;

// 显示当前颜色的面板

private Panel nonceColor = null;

// 画笔粗细

private Label drawWidth = null;

// 画笔端点的装饰

private Label drawCap = null;

// 选取颜色按钮的监听事件类

private ButtonColorAction buttonColorAction = null;

// 鼠标进入按钮后光标样式的监听事件类

private ButtonCursor buttonCursor = null;

// 画笔样式的监听事件

private ButtonStrokeAction buttonStrokeAction = null;

* 构造方法

public TestMain() {

// 设置标题栏文字

super("简易画图板");

// 构造一个画图板

palette = new Palette();

// 画笔颜色选择器

Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};

nonceColor = new Panel();

nonceColor.setBackground(Color.black);

paneColor.add(nonceColor);

buttonColorAction = new ButtonColorAction();

buttonCursor = new ButtonCursor();

for(int i = 0; i buttonColor.length; i++){

buttonColor[i] = new Button();

buttonColor[i].setBackground(color[i]);

buttonColor[i].addActionListener(buttonColorAction);

buttonColor[i].addMouseListener(buttonCursor);

paneColor.add(buttonColor[i]);

pane.add(paneColor);

// 控制画笔样式

buttonStrokeAction = new ButtonStrokeAction();

Button [] buttonStroke = new Button[11];

buttonStroke[0] = new Button("1");

buttonStroke[10] = new Button("●");

drawCap = new Label("●", Label.CENTER);

drawWidth.setBackground(Color.lightGray);

drawCap.setBackground(Color.lightGray);

paneStroke.add(drawWidth);

for(int i = 0; i buttonStroke.length; i++){

paneStroke.add(buttonStroke[i]);

buttonStroke[i].addMouseListener(buttonCursor);

buttonStroke[i].addActionListener(buttonStrokeAction);

buttonStroke[i].setName("width");

buttonStroke[i].setName("cap");

paneStroke.add(drawCap);

pane.add(paneStroke);

// 将画笔颜色选择器添加到窗体中

this.add(pane, BorderLayout.NORTH);

// 将画图板添加到窗体中

this.add(palette);

this.addWindowListener(new WindowAdapter() {

public void windowClosing(WindowEvent e) {

// 设置窗体 ICON 图标

this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));

// 设置窗口的大小

// 设置窗口位置,处于屏幕正中央

this.setLocationRelativeTo(null);

// 显示窗口

* 程序入口

* @param args

* 字符串数组参数

new TestMain();

* 选取颜色按钮的监听事件类

class ButtonColorAction implements ActionListener {

Color color_temp = ((Button)e.getSource()).getBackground();

nonceColor.setBackground(color_temp);

palette.setColor(color_temp);

* 鼠标进入按钮变换光标样式监听事件类

class ButtonCursor extends MouseAdapter {

public void mouseEntered(MouseEvent e) {

((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));

public void mouseExited(MouseEvent e) {

((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

* 设置画笔的监听事件类

class ButtonStrokeAction implements ActionListener {

Button button_temp = (Button) e.getSource();

String name = button_temp.getName();

if(name.equalsIgnoreCase("width")){

drawWidth.setText(button_temp.getLabel());

palette.setStroke(Float.parseFloat(button_temp.getLabel()));

}else if(name.equalsIgnoreCase("cap")){

drawCap.setText(button_temp.getLabel());

if(button_temp.getLabel().equals("■")){

palette.setStroke(BasicStroke.CAP_SQUARE);

}else if(button_temp.getLabel().equals("●")){

palette.setStroke(BasicStroke.CAP_ROUND);

* 画板类

class Palette extends Panel implements MouseListener, MouseMotionListener {

// 鼠标 X 坐标的位置

private int mouseX = 0;

// 上一次 X 坐标位置

private int oldMouseX = 0;

// 鼠标 Y 坐标的位置

private int mouseY = 0;

// 上一次 Y 坐标位置

private int oldMouseY = 0;

// 画图颜色

private Color color = null;

// 画笔样式

private BasicStroke stroke = null;

// 缓存图形

private BufferedImage image = null;

* 构造一个画板类

public Palette() {

this.addMouseListener(this);

this.addMouseMotionListener(this);

// 默认黑色画笔

color = new Color(0, 0, 0);

// 设置默认画笔样式

// 设置颜色

image.getGraphics().setColor(Color.white);

// 画背景

* 重写 paint 绘图方法

public void paint(Graphics g) {

super.paint(g);

// 图形抗锯齿

bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

// 设置绘图颜色

bg.setColor(color);

// 设置画笔样式

bg.setStroke(stroke);

// 画线,从上一个点到新的点

bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);

// 将缓存中的图形画到画板上

* 重写 update 方法

public void update(Graphics g) {

this.paint(g);

* @return stroke

public BasicStroke getStroke() {

return stroke;

* @param stroke 要设置的 stroke

public void setStroke(BasicStroke stroke) {

this.stroke = stroke;

* 设置画笔粗细

* @param width

public void setStroke(float width) {

this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());

* 设置画笔端点的装饰

* @param cap 参考 java.awt.BasicStroke 类静态字段

public void setStroke(int cap) {

this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());

* @return color

public Color getColor() {

return color;

* @param color 要设置的 color

public void setColor(Color color) {

this.color = color;

public void mouseClicked(MouseEvent mouseEvent) {

* 鼠标按下

public void mousePressed(MouseEvent mouseEvent) {

this.oldMouseX = this.mouseX = mouseEvent.getX();

this.oldMouseY = this.mouseY = mouseEvent.getY();

public void mouseReleased(MouseEvent mouseEvent) {

* 鼠标进入棋盘

public void mouseEntered(MouseEvent mouseEvent) {

this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));

* 鼠标退出棋盘

public void mouseExited(MouseEvent mouseEvent) {

this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

* 鼠标拖动

public void mouseDragged(MouseEvent mouseEvent) {

this.oldMouseX = this.mouseX;

this.oldMouseY = this.mouseY;

this.mouseX = mouseEvent.getX();

this.mouseY = mouseEvent.getY();

public void mouseMoved(MouseEvent mouseEvent) {

以上就是土嘎嘎小编为大家整理的画图的java代码相关主题介绍,如果您觉得小编更新的文章只要能对粉丝们有用,就是我们最大的鼓励和动力,不要忘记讲本站分享给您身边的朋友哦!!

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