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java写的小游戏代码

作者:小编 更新时间:2023-09-15 14:30:01 浏览量:174人看过

跪求JAVA编写的小游戏源代码

import java.awt.*;

import java.applet.*;

import java.awt.event.*;

import java.awt.image.*;

import java.awt.geom.*;

import java.util.*;

class Car{

Image img;

int x, y;

Dimension dim;

Car(Image img){

this.img=img;

}

Car(Image img, int x, int y){

this.img=img; this.x=x; this.y=y;

Car(Image img, int x, int y, Dimension dim){

this(img, x, y);

this.dim=dim;

void draw(Graphics g, ImageObserver observer){

g.drawImage(img, x, y, observer);

int getX(){ return x;}

int getY(){ return y;}

void setX(int x){this.x=x;}

void setY(int y){this.y=y;}

void setLocation(int x, int y){

this.x=x; this.y=y;

int getWidth(){ return img.getWidth(null);}

int getHeight(){ return img.getHeight(null);}

void move(int dx, int dy){

x◆=dx;

y◆=dy;

if(dim!=null){

if(x0)x=0;

if(x◆getWidth()dim.getWidth())

x=(int)dim.getWidth()-getWidth();

boolean intersects(Car car){

return getRectangle().intersects(car.getRectangle());

boolean intersects(int x, int y){

return getRectangle().intersects(x, y, getWidth(), getHeight());

public class CarRace extends Applet implements KeyListener, Runnable{

Image buff;

Canvas screen;

Car redCar;

Button bStart;

Thread game;

boolean loop=true;

int road;

Random rnd=new Random();

public void init(){

prepareResource();

setBackground(Color.blue);

initScreen();

add(screen);

bStart=new Button("霸烙 矫累");

add(bStart);

bStart.addActionListener(new ActionListener(){

public void actionPerformed(ActionEvent ae){

screen.requestFocus();

if(!game.isAlive())

game.start();

});

void prepareResource(){

Image imgRed=getImage(getCodeBase(),"images/red_car.gif");

Image imgBlue=getImage(getCodeBase(),"images/blue_car.gif");

Image imgGreen=getImage(getCodeBase(),"images/green_car.gif");

MediaTracker mt=new MediaTracker(this);

try{

mt.addImage(imgRed, 0);

mt.addImage(imgBlue, 1);

mt.waitForAll();

}catch(Exception e){}

buff=createImage((int)dim.getWidth(), (int)dim.getHeight());

for(int i=0;i10;i◆◆){

enemy[i]=new Car(imgBlue, 0, 0);

for(int i=10;ienemy.length;i◆◆){

enemy[i]=new Car(imgGreen, 0, 0);

for(int i=0;ienemy.length;i◆◆){

setEnemy(i);

game=new Thread(this);

public void stop(){

loop=false;

public void run(){

while(loop){

drawScreen();

void initScreen(){

screen=new Canvas(){

public void paint(Graphics g){

if(gs==null){

};

screen.setSize(dim);

screen.addKeyListener(this);

void setEnemy(int en){

next:while(true){

x=rnd.nextInt((int)dim.getWidth()-enemy[en].getWidth());

for(int j=0;jenemy.length;j◆◆){

if(j!=en enemy[j].intersects(x, y))continue next;

enemy[en].setLocation(x, y);

break;

void check(Car en){

if(redCar.intersects(en)){

if(redCar.getX()en.getX()){

else{

synchronized void drawScreen(){

gb.clearRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight());

gb.setPaint(new Color(100, 100, 100));

gb.fillRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight());

drawRoad();

enemy[i].draw(gb, screen);

if(enemy[i].getY()dim.getHeight())

check(enemy[i]);

redCar.draw(gb, screen);

gs.drawImage(buff, 0,0, screen);

void drawRoad(){

gb.setPaint(Color.yellow);

public void keyPressed(KeyEvent ke){

if(ke.getKeyCode()==KeyEvent.VK_LEFT){

redCar.move(-10,0);

else if(ke.getKeyCode()==KeyEvent.VK_RIGHT){

redCar.move(10,0);

public void keyReleased(KeyEvent ke){}

public void keyTyped(KeyEvent ke){}

这个是一个典型的Applet,文件名应该是CarRace.java,需要图片作为车子等等,本人也是别人给的,但是还要个.html文件来运行它,代码为:

/Applet

请楼主采纳

java猜数字小游戏代码怎么写?

import?java.util.Scanner;

public?class?Guess?{

private?static?final?int?F?=?1;

private?static?final?int?T?=?100;

public?static?void?main(String[]?args)?{

int?num?=?(int)(Math.random()?*?T)?◆?F;

Scanner?s?=?new?Scanner(System.?in?);

//?初始化

int?guest?=?-1;

while?(true)?{

System.out.print("请输入你猜测的数字("?◆?F?◆?"-"?◆?T?◆?"):");

//?每次输入的值,采纳即可

guest?=?s.nextInt();

if?(guest?num)?{

System.out.println(F?◆?"--"?◆?guest);

}?else?if?(guest?num)?{

System.out.println(guest?◆?"--"?◆?T);

}?else?{

System.out.println("中奖了");

s.close();

求java小游戏源代码

import java.applet.Applet;

import java.applet.AudioClip;

import java.awt.Dimension;

import java.awt.Font;

import java.awt.Toolkit;

import javax.sound.sampled.AudioFileFormat;

import javax.sound.sampled.AudioSystem;

import javax.swing.JFrame;

import javax.swing.JPanel;

import java.awt.Rectangle;

import javax.swing.BorderFactory;

import javax.swing.JButton;

import javax.swing.JOptionPane;

import javax.swing.JSlider;

import javax.swing.JLabel;

import javax.swing.SwingUtilities;

import javax.swing.UIManager;

import javax.swing.event.ChangeEvent;

import javax.swing.event.ChangeListener;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.io.File;

import java.util.Vector;

public class Frame extends JFrame implements Runnable {

JPanel contentPane;

JPanel jPanel1 = new JPanel();

JButton jButton1 = new JButton();

JSlider jSlider1 = new JSlider();

JLabel jLabel1 = new JLabel();

int zhengque = 0, cuowu = 0;

int rush_count = 0; //记录关数

char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',

'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',

Vector number = new Vector();

String paiduan = "true";

AudioClip Musci_anjian, Music_shibai, Music_chenggong;

public Frame() {

try {

setDefaultCloseOperation(EXIT_ON_CLOSE);

//-----------------声音文件---------------------

Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")

.toURL());

Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")

Music_chenggong = Applet.newAudioClip(new File(

"sounds//chenggong.wav").toURL());

//---------------------------------------

jbInit();

} catch (Exception exception) {

exception.printStackTrace();

/**

* Component initialization.

*

* @throws java.lang.Exception

*/

private void jbInit() throws Exception {

contentPane = (JPanel) getContentPane();

contentPane.setLayout(null);

setTitle("Frame Title");

jPanel1.setBorder(BorderFactory.createEtchedBorder());

jPanel1.setLayout(null);

jButton1.setText("开始");

jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));

jSlider1.setMaximum(100);

jSlider1.setMinimum(1);

jLabel1.setText("速度");

contentPane.add(jPanel1);

contentPane.add(jButton1);

contentPane.add(jSlider1);

contentPane.add(jLabel1);

this.addKeyListener(new MyListener());

jButton1.addKeyListener(new MyListener());

jSlider1.addKeyListener(new MyListener());

jSlider1.addChangeListener(new ChangeListener() {

public void stateChanged(ChangeEvent e) {

rapidity = jSlider1.getValue();

public void run() {

number.clear();

zhengque = 0;

cuowu = 0;

paiduan = "true";

while (count = rush[rush_count]) {

Thread t = new Thread(new Tthread());

t.start();

count ◆= 1;

} catch (InterruptedException e) {

e.printStackTrace();

while (true) { // 等待最后一个字符消失

if (number.size() == 0) {

if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..

zhengque = 1;

if (cuowu == 0) {

cuowu = 1;

if (paiduan.equals("true")) { // 判断是否是自然结束

JOptionPane.showMessageDialog(null, "恭喜你过关了");

rush_count ◆= 1; // 自动加1关

if (rush_count rush.length) {

jSlider1.setValue(rapidity); // 选择位置

Thread t = new Thread(this);

} else {

JOptionPane.showMessageDialog(null, "牛B...你通关了..");

rush_count = 0;

count = 0;

JOptionPane.showMessageDialog(null, "请再接再励");

public void jButton1_actionPerformed(ActionEvent e) {

count = rush[rush_count] ◆ 1;

paiduan = "flase";

class Tthread implements Runnable {

boolean fo = true;

int Y = 0, X = 0;

JLabel show = new JLabel();

jPanel1.add(show);

String parameter = list[(int) (Math.random() * list.length)] ◆ "";

Bean bean = new Bean();

bean.setParameter(parameter);

bean.setShow(show);

number.add(bean);

show.setText(parameter);

while (fo) {

// ---------------------数字下移--------------------

Thread.sleep(rapidity);

fo = false;

for (int i = number.size() - 1; i = 0; i--) {

Bean bn = ((Bean) number.get(i));

if (parameter.equalsIgnoreCase(bn.getParameter())) {

cuowu ◆= 1;

◆ "个");

number.removeElementAt(i);

Music_shibai.play();

class MyListener extends KeyAdapter {

public void keyPressed(KeyEvent e) {

String uu = e.getKeyChar() ◆ "";

for (int i = 0; i number.size(); i◆◆) {

Bean bean = ((Bean) number.get(i));

if (uu.equalsIgnoreCase(bean.getParameter())) {

zhengque ◆= 1;

bean.getShow().setVisible(false);

Music_chenggong.play();

Musci_anjian.play();

public static void main(String[] args) {

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

Frame frame = new Frame();

Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();

Dimension frameSize = frame.getSize();

if (frameSize.height screenSize.height) {

frameSize.height = screenSize.height;

if (frameSize.width screenSize.width) {

frameSize.width = screenSize.width;

frame.setVisible(true);

private Frame adaptee;

this.adaptee = adaptee;

public void actionPerformed(ActionEvent e) {

class Frame1_jButton1_actionAdapter implements ActionListener {

Frame1_jButton1_actionAdapter(Frame adaptee) {

adaptee.jButton1_actionPerformed(e);

class Bean {

String parameter = null;

JLabel show = null;

public JLabel getShow() {

return show;

public void setShow(JLabel show) {

this.show = show;

public String getParameter() {

return parameter;

public void setParameter(String parameter) {

this.parameter = parameter;

以上就是土嘎嘎小编为大家整理的java写的小游戏代码相关主题介绍,如果您觉得小编更新的文章只要能对粉丝们有用,就是我们最大的鼓励和动力,不要忘记讲本站分享给您身边的朋友哦!!

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