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JAVA动漫代码

作者:小编 更新时间:2023-08-25 08:04:16 浏览量:277人看过

怎么用java做动画

,然后将其和编译后生成的class文件放在同一文件夹下,然后运行就可以了-~~

Java中如何加入swf动画

import java.awt.BorderLayout;

import javax.swing.JFrame;

import javax.swing.JPanel;

import javax.swing.SwingUtilities;

import chrriis.common.UIUtils;

JAVA动漫代码-图1

import chrriis.dj.nativeswing.swtimpl.NativeInterface;

import chrriis.dj.nativeswing.swtimpl.components.JFlashPlayer;

/**

* @author Christopher Deckers

*/

public class SimpleFlashExample extends JPanel {

public SimpleFlashExample() {

JAVA动漫代码-图2

super(new BorderLayout());

JFlashPlayer flashPlayer = new JFlashPlayer();

flashPlayer.load(getClass(), "resource/Movement-pointer_or_click.swf");

add(flashPlayer, BorderLayout.CENTER);

}

/* Standard main method to try that test as a standalone application. */

public static void main(String[] args) {

UIUtils.setPreferredLookAndFeel();

NativeInterface.open();

SwingUtilities.invokeLater(new Runnable() {

public void run() {

JFrame frame = new JFrame("DJ Native Swing Test");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.getContentPane().add(new SimpleFlashExample(), BorderLayout.CENTER);

frame.setLocationByPlatform(true);

frame.setVisible(true);

});

NativeInterface.runEventPump();

求java做动画代码

import?java.awt.Canvas;

import?java.awt.Color;

import?java.awt.Dimension;

import?java.awt.EventQueue;

import?java.awt.Frame;

import?java.awt.Graphics;

import?java.awt.Image;

import?java.awt.RenderingHints;

import?java.awt.event.KeyEvent;

import?java.awt.event.KeyListener;

import?java.awt.event.WindowAdapter;

import?java.awt.event.WindowEvent;

import?java.awt.image.BufferedImage;

import?java.io.File;

import?java.io.IOException;

import?javax.imageio.ImageIO;

public?class?TestImage?extends?Frame

{

private?static?final?long?serialVersionUID?=?1L;

private?static?boolean?PRESSED?=?false;

private?static?int?pointX?=?0;

private?static?int?RIGHT_GO?=?0;

private?static?int?LEFT_GO?=?0;

private?static?int?DIR?=?0;

private?static?int?ANGLE?=?0;

private?_Canvas?canvas?=?null;

public?TestImage?()

add?(canvas?=?new?_Canvas?());

setIgnoreRepaint?(true);

requestFocus?();

public?class?_Canvas?extends?Canvas?implements?Runnable

private?BufferedImage?bi?=?null;

private?Image?bufferedImage?=?null;

private?Thread?thread?=?null;

private?long?sleepTime?=?10;

public?_Canvas?()

try

bi?=?ImageIO.read?(new?File?("go.png"));

catch?(IOException?e)

{}

setBackground?(Color.BLACK);

addKeyListener?(new?KeyListener?()

JAVA动漫代码-图3

@Override

public?void?keyTyped?(?KeyEvent?e?)

public?void?keyReleased?(?KeyEvent?e?)

RIGHT_GO?=?0;

PRESSED?=?false;

public?void?keyPressed?(?KeyEvent?e?)

DIR?=?e.getKeyCode?();

PRESSED?=?true;

public?void?paint?(?Graphics?g?)

this);

public?void?update?(?Graphics?g?)

if?(null?==?bufferedImage)

bufferedImage?=?createImage?(getWidth?(),?getHeight?());

Graphics?bufferedG?=?bufferedImage.getGraphics?();

bufferedG.clearRect?(0,?0,?getWidth?(),?getHeight?());

paint?(bufferedG);

bufferedG.dispose?();

g.drawImage?(bufferedImage,?0,?0,?this);

g.dispose?();

public?void?start?()

thread?=?new?Thread?(this);

thread.setName?("TestImage");

thread.setPriority?(Thread.MIN_PRIORITY);

thread.start?();

public?synchronized?void?stop?()

thread?=?null;

notify?();

public?void?run?()

Thread?me?=?Thread.currentThread?();

while?(thread?==?me?!isShowing?()?||?getSize?().width?==?0)

catch?(InterruptedException?e)

return;

while?(thread?==?me?isShowing?())

if?(PRESSED)

LEFT_GO?=?0;

pointX?=?pointX?+?1;

pointX--;

pointy--;

pointX?=?pointX?-?1;

if?(pointX?0)

pointX++;

ANGLE?=?0;

RIGHT_GO?=?100;

Thread.sleep?(sleepTime);

repaint?();

break;

else

pointX?=?0;

*?旋转图像为指定角度

*?

public?static?BufferedImage?rotateImage?(?final?BufferedImage?image,?final?int?angdeg,?final?boolean?d?)

int?w?=?image.getWidth?();

int?h?=?image.getHeight?();

int?type?=?image.getColorModel?().getTransparency?();

BufferedImage?img;

RenderingHints.KEY_INTERPOLATION,?RenderingHints.VALUE_INTERPOLATION_BILINEAR);

return?img;

public?static?void?main?(?String[]?args?)

EventQueue.invokeLater?(new?Runnable?()

final?TestImage?ti?=?new?TestImage?();

ti.setLocationRelativeTo?(null);

ti.addWindowListener?(new?WindowAdapter?()

public?void?windowClosing?(?WindowEvent?e?)

System.exit?(0);

public?void?windowDeiconified?(?WindowEvent?e?)

ti.canvas.start?();

public?void?windowIconified?(?WindowEvent?e?)

ti.canvas.stop?();

ti.setResizable?(false);

ti.setVisible?(true);

Java编程实现一个能循环地自左向右移动的动画程序.

效果图

参考代码

import?java.awt.*;

import?java.awt.event.*;

import?javax.swing.*;

public?class?MoveTextFrame?extends?JFrame?{

JLabel?jl;//文字标签

public?MoveTextFrame()?{

jl?=?new?JLabel("文字动画");

jl.setForeground(Color.RED);

add(jl);

setLocationRelativeTo(null);//窗口居中

setResizable(false);

setDefaultCloseOperation(EXIT_ON_CLOSE);

setVisible(true);

public?void?actionPerformed(ActionEvent?e)?{

int?x?=?jl.getX()+speed;//计算移动后的位置

jl.setLocation(x,?jl.getY());//更新位置

//repaint();

t.start();

public?static?void?main(String[]?args)?{

new?MoveTextFrame();

2.Java有哪几种常见的实现动画的方法?

一: 用多线程播放一组图片, 实现动画片的效果; 类似于逐帧动画,每个图片是动画的一帧

二: 在awt/swing界面里, 可以使用paint方法,去绘制图形,然后用swing提供的Timer或者多线程技术,去刷新绘制的图形

三:在JavaFX里, 本身就支持动画,并且封装了很多动画效果可以直接使用,比如逐帧动画.缩放动画,渐变动画,旋转动画,位置动画等.

下面是一个javaFX绘制的动态表格

javaFX动态表格

使用Java多线程技术实现动画效果的设计的代码是什么?

线程不是同时进行的,定义多个线程,当一个线程运行完时,另外一个线程接着做,给人的感觉是同时的

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